#include "glheader.h"
#include "bufferobj.h"
-struct gl_client_array;
+struct gl_vertex_array;
struct gl_context;
-
-/**
- * Compute the index of the last array element that can be safely accessed in
- * a vertex array. We can really only do this when the array lives in a VBO.
- * The array->_MaxElement field will be updated.
- * Later in glDrawArrays/Elements/etc we can do some bounds checking.
- */
-static inline void
-_mesa_update_array_max_element(struct gl_client_array *array)
-{
- assert(array->Enabled);
-
- if (array->BufferObj->Name) {
- GLsizeiptrARB offset = (GLsizeiptrARB) array->Ptr;
- GLsizeiptrARB bufSize = (GLsizeiptrARB) array->BufferObj->Size;
-
- if (offset < bufSize) {
- const GLuint stride = array->StrideB ?
- array->StrideB : array->_ElementSize;
- array->_MaxElement = (bufSize - offset + stride
- - array->_ElementSize) / stride;
- }
- else {
- array->_MaxElement = 0;
- }
- }
- else {
- /* user-space array, no idea how big it is */
- array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */
- }
-}
-
-
/**
* Returns a pointer to the vertex attribute data in a client array,
* or the offset into the vertex buffer for an array that resides in
* a vertex buffer.
*/
static inline const GLubyte *
-_mesa_vertex_attrib_address(const struct gl_vertex_attrib_array *array,
+_mesa_vertex_attrib_address(const struct gl_array_attributes *array,
const struct gl_vertex_buffer_binding *binding)
{
if (_mesa_is_bufferobj(binding->BufferObj))
}
/**
- * Sets the fields in a gl_client_array to values derived from a
+ * Sets the fields in a gl_vertex_array to values derived from a
* gl_vertex_attrib_array and a gl_vertex_buffer_binding.
*/
static inline void
_mesa_update_client_array(struct gl_context *ctx,
- struct gl_client_array *dst,
- const struct gl_vertex_attrib_array *src,
+ struct gl_vertex_array *dst,
+ const struct gl_array_attributes *src,
const struct gl_vertex_buffer_binding *binding)
{
dst->Size = src->Size;
dst->Type = src->Type;
dst->Format = src->Format;
- dst->Stride = src->Stride;
dst->StrideB = binding->Stride;
dst->Ptr = _mesa_vertex_attrib_address(src, binding);
- dst->Enabled = src->Enabled;
dst->Normalized = src->Normalized;
dst->Integer = src->Integer;
+ dst->Doubles = src->Doubles;
dst->InstanceDivisor = binding->InstanceDivisor;
dst->_ElementSize = src->_ElementSize;
_mesa_reference_buffer_object(ctx, &dst->BufferObj, binding->BufferObj);
&& !is_forward_compatible_context));
}
+extern void
+_mesa_update_array_format(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ GLuint attrib, GLint size, GLenum type,
+ GLenum format, GLboolean normalized,
+ GLboolean integer, GLboolean doubles,
+ GLuint relativeOffset);
+
+extern void
+_mesa_enable_vertex_array_attrib(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ unsigned attrib);
+
+extern void
+_mesa_bind_vertex_buffer(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ GLuint index,
+ struct gl_buffer_object *vbo,
+ GLintptr offset, GLsizei stride);
+
+extern void GLAPIENTRY
+_mesa_VertexPointer_no_error(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_VertexPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr);
-
+extern void GLAPIENTRY
+_mesa_NormalPointer_no_error(GLenum type, GLsizei stride, const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr);
-
+extern void GLAPIENTRY
+_mesa_ColorPointer_no_error(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
+extern void GLAPIENTRY
+_mesa_IndexPointer_no_error(GLenum type, GLsizei stride, const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr);
+extern void GLAPIENTRY
+_mesa_TexCoordPointer_no_error(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr);
+extern void GLAPIENTRY
+_mesa_EdgeFlagPointer_no_error(GLsizei stride, const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr);
-
+extern void GLAPIENTRY
+_mesa_FogCoordPointer_no_error(GLenum type, GLsizei stride,
+ const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_FogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr);
+extern void GLAPIENTRY
+_mesa_SecondaryColorPointer_no_error(GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_SecondaryColorPointer(GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr);
+extern void GLAPIENTRY
+_mesa_PointSizePointerOES_no_error(GLenum type, GLsizei stride,
+ const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_PointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *ptr);
+extern void GLAPIENTRY
+_mesa_VertexAttribPointer_no_error(GLuint index, GLint size, GLenum type,
+ GLboolean normalized, GLsizei stride,
+ const GLvoid *pointer);
extern void GLAPIENTRY
_mesa_VertexAttribPointer(GLuint index, GLint size, GLenum type,
GLboolean normalized, GLsizei stride,
const GLvoid *pointer);
void GLAPIENTRY
+_mesa_VertexAttribIPointer_no_error(GLuint index, GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr);
+void GLAPIENTRY
_mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr);
+extern void GLAPIENTRY
+_mesa_VertexAttribLPointer_no_error(GLuint index, GLint size, GLenum type,
+ GLsizei stride, const GLvoid *pointer);
+extern void GLAPIENTRY
+_mesa_VertexAttribLPointer(GLuint index, GLint size, GLenum type,
+ GLsizei stride, const GLvoid *pointer);
extern void GLAPIENTRY
_mesa_EnableVertexAttribArray(GLuint index);
+extern void GLAPIENTRY
+_mesa_EnableVertexArrayAttrib(GLuint vaobj, GLuint index);
+
+
extern void GLAPIENTRY
_mesa_DisableVertexAttribArray(GLuint index);
extern void GLAPIENTRY
-_mesa_GetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
+_mesa_DisableVertexArrayAttrib(GLuint vaobj, GLuint index);
+extern void GLAPIENTRY
+_mesa_GetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
+
extern void GLAPIENTRY
_mesa_GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
+extern void GLAPIENTRY
+_mesa_GetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params);
extern void GLAPIENTRY
_mesa_GetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
+extern void GLAPIENTRY
+_mesa_GetVertexAttribLui64vARB(GLuint index, GLenum pname, GLuint64EXT *params);
+
extern void GLAPIENTRY
_mesa_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
_mesa_GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer);
+void GLAPIENTRY
+_mesa_GetVertexArrayIndexediv(GLuint vaobj, GLuint index,
+ GLenum pname, GLint *param);
+
+
+void GLAPIENTRY
+_mesa_GetVertexArrayIndexed64iv(GLuint vaobj, GLuint index,
+ GLenum pname, GLint64 *param);
+
+
extern void GLAPIENTRY
_mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
extern void GLAPIENTRY
_mesa_PrimitiveRestartIndex(GLuint index);
-
+extern void GLAPIENTRY
+_mesa_VertexAttribDivisor_no_error(GLuint index, GLuint divisor);
extern void GLAPIENTRY
_mesa_VertexAttribDivisor(GLuint index, GLuint divisor);
-extern unsigned
-_mesa_primitive_restart_index(const struct gl_context *ctx, GLenum ib_type);
+static inline unsigned
+_mesa_primitive_restart_index(const struct gl_context *ctx,
+ unsigned index_size)
+{
+ /* From the OpenGL 4.3 core specification, page 302:
+ * "If both PRIMITIVE_RESTART and PRIMITIVE_RESTART_FIXED_INDEX are
+ * enabled, the index value determined by PRIMITIVE_RESTART_FIXED_INDEX
+ * is used."
+ */
+ if (ctx->Array.PrimitiveRestartFixedIndex) {
+ /* 1 -> 0xff, 2 -> 0xffff, 4 -> 0xffffffff */
+ return 0xffffffffu >> 8 * (4 - index_size);
+ }
+
+ return ctx->Array.RestartIndex;
+}
+extern void GLAPIENTRY
+_mesa_BindVertexBuffer_no_error(GLuint bindingIndex, GLuint buffer,
+ GLintptr offset, GLsizei stride);
extern void GLAPIENTRY
_mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset,
GLsizei stride);
+void GLAPIENTRY
+_mesa_VertexArrayVertexBuffer_no_error(GLuint vaobj, GLuint bindingIndex,
+ GLuint buffer, GLintptr offset,
+ GLsizei stride);
+extern void GLAPIENTRY
+_mesa_VertexArrayVertexBuffer(GLuint vaobj, GLuint bindingIndex, GLuint buffer,
+ GLintptr offset, GLsizei stride);
+
+void GLAPIENTRY
+_mesa_BindVertexBuffers_no_error(GLuint first, GLsizei count,
+ const GLuint *buffers, const GLintptr *offsets,
+ const GLsizei *strides);
+
extern void GLAPIENTRY
_mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers,
const GLintptr *offsets, const GLsizei *strides);
+void GLAPIENTRY
+_mesa_VertexArrayVertexBuffers_no_error(GLuint vaobj, GLuint first,
+ GLsizei count, const GLuint *buffers,
+ const GLintptr *offsets,
+ const GLsizei *strides);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count,
+ const GLuint *buffers,
+ const GLintptr *offsets, const GLsizei *strides);
+
extern void GLAPIENTRY
_mesa_VertexAttribFormat(GLuint attribIndex, GLint size, GLenum type,
GLboolean normalized, GLuint relativeOffset);
+extern void GLAPIENTRY
+_mesa_VertexArrayAttribFormat(GLuint vaobj, GLuint attribIndex, GLint size,
+ GLenum type, GLboolean normalized,
+ GLuint relativeOffset);
+
extern void GLAPIENTRY
_mesa_VertexAttribIFormat(GLuint attribIndex, GLint size, GLenum type,
GLuint relativeOffset);
+extern void GLAPIENTRY
+_mesa_VertexArrayAttribIFormat(GLuint vaobj, GLuint attribIndex,
+ GLint size, GLenum type,
+ GLuint relativeOffset);
+
extern void GLAPIENTRY
_mesa_VertexAttribLFormat(GLuint attribIndex, GLint size, GLenum type,
GLuint relativeOffset);
+extern void GLAPIENTRY
+_mesa_VertexArrayAttribLFormat(GLuint vaobj, GLuint attribIndex,
+ GLint size, GLenum type,
+ GLuint relativeOffset);
+
extern void GLAPIENTRY
_mesa_VertexAttribBinding(GLuint attribIndex, GLuint bindingIndex);
+extern void GLAPIENTRY
+_mesa_VertexArrayAttribBinding(GLuint vaobj, GLuint attribIndex,
+ GLuint bindingIndex);
+
extern void GLAPIENTRY
_mesa_VertexBindingDivisor(GLuint bindingIndex, GLuint divisor);
+extern void GLAPIENTRY
+_mesa_VertexArrayBindingDivisor(GLuint vaobj, GLuint bindingIndex, GLuint divisor);
extern void
_mesa_copy_client_array(struct gl_context *ctx,
- struct gl_client_array *dst,
- struct gl_client_array *src);
+ struct gl_vertex_array *dst,
+ struct gl_vertex_array *src);
extern void
_mesa_copy_vertex_attrib_array(struct gl_context *ctx,
- struct gl_vertex_attrib_array *dst,
- const struct gl_vertex_attrib_array *src);
+ struct gl_array_attributes *dst,
+ const struct gl_array_attributes *src);
extern void
_mesa_copy_vertex_buffer_binding(struct gl_context *ctx,