/*
* Mesa 3-D graphics library
- * Version: 7.6
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef VARRAY_H
#define VARRAY_H
+#include "bufferobj.h"
-#include "glheader.h"
-#include "mfeatures.h"
+void
+_mesa_set_vertex_format(struct gl_vertex_format *vertex_format,
+ GLubyte size, GLenum16 type, GLenum16 format,
+ GLboolean normalized, GLboolean integer,
+ GLboolean doubles);
-struct gl_client_array;
-struct gl_context;
-#if _HAVE_FULL_GL
+/**
+ * Returns a pointer to the vertex attribute data in a client array,
+ * or the offset into the vertex buffer for an array that resides in
+ * a vertex buffer.
+ */
+static inline const GLubyte *
+_mesa_vertex_attrib_address(const struct gl_array_attributes *array,
+ const struct gl_vertex_buffer_binding *binding)
+{
+ if (_mesa_is_bufferobj(binding->BufferObj))
+ return (const GLubyte *) (binding->Offset + array->RelativeOffset);
+ else
+ return array->Ptr;
+}
+
+
+static inline bool
+_mesa_attr_zero_aliases_vertex(const struct gl_context *ctx)
+{
+ return ctx->_AttribZeroAliasesVertex;
+}
+
+
+extern void
+_mesa_update_array_format(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ gl_vert_attrib attrib, GLint size, GLenum type,
+ GLenum format, GLboolean normalized,
+ GLboolean integer, GLboolean doubles,
+ GLuint relativeOffset);
+
+extern void
+_mesa_enable_vertex_array_attribs(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ GLbitfield attrib_bits);
+
+static inline void
+_mesa_enable_vertex_array_attrib(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ gl_vert_attrib attrib)
+{
+ assert(attrib < VERT_ATTRIB_MAX);
+ _mesa_enable_vertex_array_attribs(ctx, vao, VERT_BIT(attrib));
+}
+
+
+extern void
+_mesa_disable_vertex_array_attribs(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ GLbitfield attrib_bits);
+
+static inline void
+_mesa_disable_vertex_array_attrib(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ gl_vert_attrib attrib)
+{
+ assert(attrib < VERT_ATTRIB_MAX);
+ _mesa_disable_vertex_array_attribs(ctx, vao, VERT_BIT(attrib));
+}
+
+
+extern void
+_mesa_vertex_attrib_binding(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ gl_vert_attrib attribIndex,
+ GLuint bindingIndex);
+
+
+extern void
+_mesa_bind_vertex_buffer(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ GLuint index,
+ struct gl_buffer_object *vbo,
+ GLintptr offset, GLsizei stride);
extern void GLAPIENTRY
+_mesa_VertexPointer_no_error(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *ptr);
+extern void GLAPIENTRY
_mesa_VertexPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr);
extern void GLAPIENTRY
-_mesa_UnlockArraysEXT( void );
-
-extern void GLAPIENTRY
-_mesa_LockArraysEXT(GLint first, GLsizei count);
-
-
+_mesa_NormalPointer_no_error(GLenum type, GLsizei stride, const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr);
-
+extern void GLAPIENTRY
+_mesa_ColorPointer_no_error(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
+extern void GLAPIENTRY
+_mesa_IndexPointer_no_error(GLenum type, GLsizei stride, const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr);
+extern void GLAPIENTRY
+_mesa_TexCoordPointer_no_error(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr);
+extern void GLAPIENTRY
+_mesa_MultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr);
-
+extern void GLAPIENTRY
+_mesa_EdgeFlagPointer_no_error(GLsizei stride, const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr);
-
extern void GLAPIENTRY
-_mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr);
-
-
+_mesa_FogCoordPointer_no_error(GLenum type, GLsizei stride,
+ const GLvoid *ptr);
extern void GLAPIENTRY
-_mesa_SecondaryColorPointerEXT(GLint size, GLenum type,
- GLsizei stride, const GLvoid *ptr);
+_mesa_FogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr);
extern void GLAPIENTRY
-_mesa_PointSizePointer(GLenum type, GLsizei stride, const GLvoid *ptr);
+_mesa_SecondaryColorPointer_no_error(GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr);
+extern void GLAPIENTRY
+_mesa_SecondaryColorPointer(GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr);
extern void GLAPIENTRY
-_mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type,
- GLsizei stride, const GLvoid *pointer);
+_mesa_PointSizePointerOES_no_error(GLenum type, GLsizei stride,
+ const GLvoid *ptr);
+extern void GLAPIENTRY
+_mesa_PointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *ptr);
extern void GLAPIENTRY
-_mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type,
- GLboolean normalized, GLsizei stride,
- const GLvoid *pointer);
+_mesa_VertexAttribPointer_no_error(GLuint index, GLint size, GLenum type,
+ GLboolean normalized, GLsizei stride,
+ const GLvoid *pointer);
+extern void GLAPIENTRY
+_mesa_VertexAttribPointer(GLuint index, GLint size, GLenum type,
+ GLboolean normalized, GLsizei stride,
+ const GLvoid *pointer);
void GLAPIENTRY
+_mesa_VertexAttribIPointer_no_error(GLuint index, GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr);
+void GLAPIENTRY
_mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr);
+extern void GLAPIENTRY
+_mesa_VertexAttribLPointer_no_error(GLuint index, GLint size, GLenum type,
+ GLsizei stride, const GLvoid *pointer);
+extern void GLAPIENTRY
+_mesa_VertexAttribLPointer(GLuint index, GLint size, GLenum type,
+ GLsizei stride, const GLvoid *pointer);
+
+extern void GLAPIENTRY
+_mesa_EnableVertexAttribArray(GLuint index);
+
+extern void GLAPIENTRY
+_mesa_EnableVertexAttribArray_no_error(GLuint index);
+
+
+extern void GLAPIENTRY
+_mesa_EnableVertexArrayAttrib(GLuint vaobj, GLuint index);
extern void GLAPIENTRY
-_mesa_EnableVertexAttribArrayARB(GLuint index);
+_mesa_EnableVertexArrayAttrib_no_error(GLuint vaobj, GLuint index);
+
extern void GLAPIENTRY
-_mesa_DisableVertexAttribArrayARB(GLuint index);
+_mesa_DisableVertexAttribArray(GLuint index);
+extern void GLAPIENTRY
+_mesa_DisableVertexAttribArray_no_error(GLuint index);
+
+
+extern void GLAPIENTRY
+_mesa_DisableVertexArrayAttrib(GLuint vaobj, GLuint index);
extern void GLAPIENTRY
-_mesa_GetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble *params);
+_mesa_DisableVertexArrayAttrib_no_error(GLuint vaobj, GLuint index);
extern void GLAPIENTRY
-_mesa_GetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params);
+_mesa_GetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
+extern void GLAPIENTRY
+_mesa_GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
extern void GLAPIENTRY
-_mesa_GetVertexAttribivARB(GLuint index, GLenum pname, GLint *params);
+_mesa_GetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params);
+
+extern void GLAPIENTRY
+_mesa_GetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
+
+extern void GLAPIENTRY
+_mesa_GetVertexAttribLui64vARB(GLuint index, GLenum pname, GLuint64EXT *params);
extern void GLAPIENTRY
extern void GLAPIENTRY
-_mesa_GetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid **pointer);
+_mesa_GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer);
+
+
+void GLAPIENTRY
+_mesa_GetVertexArrayIndexediv(GLuint vaobj, GLuint index,
+ GLenum pname, GLint *param);
+
+
+void GLAPIENTRY
+_mesa_GetVertexArrayIndexed64iv(GLuint vaobj, GLuint index,
+ GLenum pname, GLint64 *param);
extern void GLAPIENTRY
extern void GLAPIENTRY
-_mesa_MultiDrawArraysEXT( GLenum mode, const GLint *first,
- const GLsizei *count, GLsizei primcount );
+_mesa_LockArraysEXT(GLint first, GLsizei count);
extern void GLAPIENTRY
-_mesa_MultiDrawElementsEXT( GLenum mode, const GLsizei *count, GLenum type,
- const GLvoid **indices, GLsizei primcount );
+_mesa_UnlockArraysEXT(void);
+
+
+void GLAPIENTRY
+_mesa_PrimitiveRestartIndex_no_error(GLuint index);
extern void GLAPIENTRY
-_mesa_MultiDrawElementsBaseVertex( GLenum mode,
- const GLsizei *count, GLenum type,
- const GLvoid **indices, GLsizei primcount,
- const GLint *basevertex);
+_mesa_PrimitiveRestartIndex(GLuint index);
extern void GLAPIENTRY
-_mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first,
- const GLsizei * count,
- GLsizei primcount, GLint modestride );
+_mesa_VertexAttribDivisor_no_error(GLuint index, GLuint divisor);
+extern void GLAPIENTRY
+_mesa_VertexAttribDivisor(GLuint index, GLuint divisor);
+
+static inline unsigned
+_mesa_primitive_restart_index(const struct gl_context *ctx,
+ unsigned index_size)
+{
+ /* The index_size parameter is menat to be in bytes. */
+ assert(index_size == 1 || index_size == 2 || index_size == 4);
+ /* From the OpenGL 4.3 core specification, page 302:
+ * "If both PRIMITIVE_RESTART and PRIMITIVE_RESTART_FIXED_INDEX are
+ * enabled, the index value determined by PRIMITIVE_RESTART_FIXED_INDEX
+ * is used."
+ */
+ if (ctx->Array.PrimitiveRestartFixedIndex) {
+ /* 1 -> 0xff, 2 -> 0xffff, 4 -> 0xffffffff */
+ return 0xffffffffu >> 8 * (4 - index_size);
+ }
+
+ return ctx->Array.RestartIndex;
+}
+
+extern void GLAPIENTRY
+_mesa_BindVertexBuffer_no_error(GLuint bindingIndex, GLuint buffer,
+ GLintptr offset, GLsizei stride);
+extern void GLAPIENTRY
+_mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset,
+ GLsizei stride);
+void GLAPIENTRY
+_mesa_VertexArrayVertexBuffer_no_error(GLuint vaobj, GLuint bindingIndex,
+ GLuint buffer, GLintptr offset,
+ GLsizei stride);
extern void GLAPIENTRY
-_mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count,
- GLenum type, const GLvoid * const * indices,
- GLsizei primcount, GLint modestride );
+_mesa_VertexArrayVertexBuffer(GLuint vaobj, GLuint bindingIndex, GLuint buffer,
+ GLintptr offset, GLsizei stride);
+
+void GLAPIENTRY
+_mesa_BindVertexBuffers_no_error(GLuint first, GLsizei count,
+ const GLuint *buffers, const GLintptr *offsets,
+ const GLsizei *strides);
extern void GLAPIENTRY
-_mesa_LockArraysEXT(GLint first, GLsizei count);
+_mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers,
+ const GLintptr *offsets, const GLsizei *strides);
+
+void GLAPIENTRY
+_mesa_VertexArrayVertexBuffers_no_error(GLuint vaobj, GLuint first,
+ GLsizei count, const GLuint *buffers,
+ const GLintptr *offsets,
+ const GLsizei *strides);
extern void GLAPIENTRY
-_mesa_UnlockArraysEXT( void );
+_mesa_VertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count,
+ const GLuint *buffers,
+ const GLintptr *offsets, const GLsizei *strides);
+extern void GLAPIENTRY
+_mesa_VertexAttribFormat(GLuint attribIndex, GLint size, GLenum type,
+ GLboolean normalized, GLuint relativeOffset);
extern void GLAPIENTRY
-_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count);
+_mesa_VertexArrayAttribFormat(GLuint vaobj, GLuint attribIndex, GLint size,
+ GLenum type, GLboolean normalized,
+ GLuint relativeOffset);
extern void GLAPIENTRY
-_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices);
+_mesa_VertexAttribIFormat(GLuint attribIndex, GLint size, GLenum type,
+ GLuint relativeOffset);
extern void GLAPIENTRY
-_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
- GLenum type, const GLvoid *indices);
+_mesa_VertexArrayAttribIFormat(GLuint vaobj, GLuint attribIndex,
+ GLint size, GLenum type,
+ GLuint relativeOffset);
extern void GLAPIENTRY
-_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices, GLint basevertex);
+_mesa_VertexAttribLFormat(GLuint attribIndex, GLint size, GLenum type,
+ GLuint relativeOffset);
extern void GLAPIENTRY
-_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices,
- GLint basevertex);
+_mesa_VertexArrayAttribLFormat(GLuint vaobj, GLuint attribIndex,
+ GLint size, GLenum type,
+ GLuint relativeOffset);
+
+void GLAPIENTRY
+_mesa_VertexAttribBinding_no_error(GLuint attribIndex, GLuint bindingIndex);
extern void GLAPIENTRY
-_mesa_PrimitiveRestartIndex(GLuint index);
+_mesa_VertexAttribBinding(GLuint attribIndex, GLuint bindingIndex);
+void GLAPIENTRY
+_mesa_VertexArrayAttribBinding_no_error(GLuint vaobj, GLuint attribIndex,
+ GLuint bindingIndex);
extern void GLAPIENTRY
-_mesa_VertexAttribDivisor(GLuint index, GLuint divisor);
+_mesa_VertexArrayAttribBinding(GLuint vaobj, GLuint attribIndex,
+ GLuint bindingIndex);
+
+void GLAPIENTRY
+_mesa_VertexBindingDivisor_no_error(GLuint bindingIndex, GLuint divisor);
+
+extern void GLAPIENTRY
+_mesa_VertexBindingDivisor(GLuint bindingIndex, GLuint divisor);
+
+void GLAPIENTRY
+_mesa_VertexArrayBindingDivisor_no_error(GLuint vaobj, GLuint bindingIndex,
+ GLuint divisor);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayBindingDivisor(GLuint vaobj, GLuint bindingIndex,
+ GLuint divisor);
extern void
-_mesa_copy_client_array(struct gl_context *ctx,
- struct gl_client_array *dst,
- struct gl_client_array *src);
+_mesa_copy_vertex_attrib_array(struct gl_context *ctx,
+ struct gl_array_attributes *dst,
+ const struct gl_array_attributes *src);
+extern void
+_mesa_copy_vertex_buffer_binding(struct gl_context *ctx,
+ struct gl_vertex_buffer_binding *dst,
+ const struct gl_vertex_buffer_binding *src);
extern void
_mesa_print_arrays(struct gl_context *ctx);
extern void
-_mesa_init_varray( struct gl_context * ctx );
+_mesa_init_varray(struct gl_context *ctx);
-extern void
+extern void
_mesa_free_varray_data(struct gl_context *ctx);
-#else
+extern void GLAPIENTRY
+_mesa_VertexArrayVertexOffsetEXT(GLuint vaobj, GLuint buffer, GLint size,
+ GLenum type, GLsizei stride, GLintptr offset);
-/** No-op */
-#define _mesa_init_varray( c ) ((void)0)
-#define _mesa_free_varray_data( c ) ((void)0)
+extern void GLAPIENTRY
+_mesa_VertexArrayColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size,
+ GLenum type, GLsizei stride, GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayEdgeFlagOffsetEXT(GLuint vaobj, GLuint buffer, GLsizei stride,
+ GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayIndexOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type,
+ GLsizei stride, GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayNormalOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type,
+ GLsizei stride, GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLint size,
+ GLenum type, GLsizei stride, GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayMultiTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum texunit,
+ GLint size, GLenum type, GLsizei stride,
+ GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayFogCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type,
+ GLsizei stride, GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArraySecondaryColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size,
+ GLenum type, GLsizei stride, GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayVertexAttribOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size,
+ GLenum type, GLboolean normalized,
+ GLsizei stride, GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayVertexAttribIOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size,
+ GLenum type, GLsizei stride, GLintptr offset);
-#endif
#endif