#ifndef VARRAY_H
#define VARRAY_H
-
-#include "mtypes.h"
#include "bufferobj.h"
+void
+_mesa_set_vertex_format(struct gl_vertex_format *vertex_format,
+ GLubyte size, GLenum16 type, GLenum16 format,
+ GLboolean normalized, GLboolean integer,
+ GLboolean doubles);
+
/**
* Returns a pointer to the vertex attribute data in a client array,
}
-/**
- * Sets the fields in a gl_vertex_array to values derived from a
- * gl_array_attributes and a gl_vertex_buffer_binding.
- */
-static inline void
-_mesa_update_vertex_array(struct gl_context *ctx,
- struct gl_vertex_array *dst,
- const struct gl_array_attributes *attribs,
- const struct gl_vertex_buffer_binding *binding)
-{
- dst->Size = attribs->Size;
- dst->Type = attribs->Type;
- dst->Format = attribs->Format;
- dst->StrideB = binding->Stride;
- dst->Ptr = _mesa_vertex_attrib_address(attribs, binding);
- dst->Normalized = attribs->Normalized;
- dst->Integer = attribs->Integer;
- dst->Doubles = attribs->Doubles;
- dst->InstanceDivisor = binding->InstanceDivisor;
- dst->_ElementSize = attribs->_ElementSize;
- _mesa_reference_buffer_object(ctx, &dst->BufferObj, binding->BufferObj);
-}
-
-
static inline bool
_mesa_attr_zero_aliases_vertex(const struct gl_context *ctx)
{
}
-/**
- * This specifies the set of vertex arrays used by the driver for drawing.
- */
-static inline void
-_mesa_set_drawing_arrays(struct gl_context *ctx,
- const struct gl_vertex_array **arrays)
-{
- if (ctx->Array._DrawArrays != arrays) {
- ctx->Array._DrawArrays = arrays;
- ctx->NewDriverState |= ctx->DriverFlags.NewArray;
- }
-}
-
-
extern void
_mesa_update_array_format(struct gl_context *ctx,
struct gl_vertex_array_object *vao,
- GLuint attrib, GLint size, GLenum type,
+ gl_vert_attrib attrib, GLint size, GLenum type,
GLenum format, GLboolean normalized,
GLboolean integer, GLboolean doubles,
GLuint relativeOffset);
extern void
+_mesa_enable_vertex_array_attribs(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ GLbitfield attrib_bits);
+
+static inline void
_mesa_enable_vertex_array_attrib(struct gl_context *ctx,
struct gl_vertex_array_object *vao,
- unsigned attrib);
+ gl_vert_attrib attrib)
+{
+ assert(attrib < VERT_ATTRIB_MAX);
+ _mesa_enable_vertex_array_attribs(ctx, vao, VERT_BIT(attrib));
+}
+
+
+extern void
+_mesa_disable_vertex_array_attribs(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ GLbitfield attrib_bits);
+
+static inline void
+_mesa_disable_vertex_array_attrib(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ gl_vert_attrib attrib)
+{
+ assert(attrib < VERT_ATTRIB_MAX);
+ _mesa_disable_vertex_array_attribs(ctx, vao, VERT_BIT(attrib));
+}
+
+
+extern void
+_mesa_vertex_attrib_binding(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ gl_vert_attrib attribIndex,
+ GLuint bindingIndex);
+
extern void
_mesa_bind_vertex_buffer(struct gl_context *ctx,
extern void GLAPIENTRY
_mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr);
-
+extern void GLAPIENTRY
+_mesa_MultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_EdgeFlagPointer_no_error(GLsizei stride, const GLvoid *ptr);
_mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
-extern void GLAPIENTRY
-_mesa_MultiDrawArrays(GLenum mode, const GLint *first,
- const GLsizei *count, GLsizei primcount);
-
-extern void GLAPIENTRY
-_mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type,
- const GLvoid **indices, GLsizei primcount);
-
-extern void GLAPIENTRY
-_mesa_MultiDrawElementsBaseVertex(GLenum mode,
- const GLsizei *count, GLenum type,
- const GLvoid **indices, GLsizei primcount,
- const GLint *basevertex);
-
-extern void GLAPIENTRY
-_mesa_MultiModeDrawArraysIBM(const GLenum * mode, const GLint * first,
- const GLsizei * count,
- GLsizei primcount, GLint modestride );
-
-
-extern void GLAPIENTRY
-_mesa_MultiModeDrawElementsIBM(const GLenum * mode, const GLsizei * count,
- GLenum type, const GLvoid * const * indices,
- GLsizei primcount, GLint modestride );
-
extern void GLAPIENTRY
_mesa_LockArraysEXT(GLint first, GLsizei count);
_mesa_UnlockArraysEXT(void);
-extern void GLAPIENTRY
-_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count);
-
-extern void GLAPIENTRY
-_mesa_DrawArraysInstanced(GLenum mode, GLint first, GLsizei count,
- GLsizei primcount);
-
-extern void GLAPIENTRY
-_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices);
-
-extern void GLAPIENTRY
-_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
- GLenum type, const GLvoid *indices);
-
-extern void GLAPIENTRY
-_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices, GLint basevertex);
-
-extern void GLAPIENTRY
-_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices,
- GLint basevertex);
-
-extern void GLAPIENTRY
-_mesa_DrawTransformFeedback(GLenum mode, GLuint name);
-
void GLAPIENTRY
_mesa_PrimitiveRestartIndex_no_error(GLuint index);
_mesa_primitive_restart_index(const struct gl_context *ctx,
unsigned index_size)
{
+ /* The index_size parameter is menat to be in bytes. */
+ assert(index_size == 1 || index_size == 2 || index_size == 4);
+
/* From the OpenGL 4.3 core specification, page 302:
* "If both PRIMITIVE_RESTART and PRIMITIVE_RESTART_FIXED_INDEX are
* enabled, the index value determined by PRIMITIVE_RESTART_FIXED_INDEX
_mesa_VertexArrayBindingDivisor(GLuint vaobj, GLuint bindingIndex,
GLuint divisor);
-extern void
-_mesa_copy_vertex_array(struct gl_context *ctx,
- struct gl_vertex_array *dst,
- struct gl_vertex_array *src);
extern void
_mesa_copy_vertex_attrib_array(struct gl_context *ctx,
extern void
_mesa_free_varray_data(struct gl_context *ctx);
+extern void GLAPIENTRY
+_mesa_VertexArrayVertexOffsetEXT(GLuint vaobj, GLuint buffer, GLint size,
+ GLenum type, GLsizei stride, GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size,
+ GLenum type, GLsizei stride, GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayEdgeFlagOffsetEXT(GLuint vaobj, GLuint buffer, GLsizei stride,
+ GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayIndexOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type,
+ GLsizei stride, GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayNormalOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type,
+ GLsizei stride, GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLint size,
+ GLenum type, GLsizei stride, GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayMultiTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum texunit,
+ GLint size, GLenum type, GLsizei stride,
+ GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayFogCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type,
+ GLsizei stride, GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArraySecondaryColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size,
+ GLenum type, GLsizei stride, GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayVertexAttribOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size,
+ GLenum type, GLboolean normalized,
+ GLsizei stride, GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayVertexAttribIOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size,
+ GLenum type, GLsizei stride, GLintptr offset);
+
+
#endif