/*
* Mesa 3-D graphics library
- * Version: 7.6
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#define VARRAY_H
-#include "mtypes.h"
+#include "glheader.h"
+#include "bufferobj.h"
-#if _HAVE_FULL_GL
+struct gl_vertex_array;
+struct gl_context;
-extern void GLAPIENTRY
-_mesa_VertexPointer(GLint size, GLenum type, GLsizei stride,
- const GLvoid *ptr);
+/**
+ * Returns a pointer to the vertex attribute data in a client array,
+ * or the offset into the vertex buffer for an array that resides in
+ * a vertex buffer.
+ */
+static inline const GLubyte *
+_mesa_vertex_attrib_address(const struct gl_array_attributes *array,
+ const struct gl_vertex_buffer_binding *binding)
+{
+ if (_mesa_is_bufferobj(binding->BufferObj))
+ return (const GLubyte *) (binding->Offset + array->RelativeOffset);
+ else
+ return array->Ptr;
+}
+
+/**
+ * Sets the fields in a gl_vertex_array to values derived from a
+ * gl_vertex_attrib_array and a gl_vertex_buffer_binding.
+ */
+static inline void
+_mesa_update_client_array(struct gl_context *ctx,
+ struct gl_vertex_array *dst,
+ const struct gl_array_attributes *src,
+ const struct gl_vertex_buffer_binding *binding)
+{
+ dst->Size = src->Size;
+ dst->Type = src->Type;
+ dst->Format = src->Format;
+ dst->StrideB = binding->Stride;
+ dst->Ptr = _mesa_vertex_attrib_address(src, binding);
+ dst->Normalized = src->Normalized;
+ dst->Integer = src->Integer;
+ dst->Doubles = src->Doubles;
+ dst->InstanceDivisor = binding->InstanceDivisor;
+ dst->_ElementSize = src->_ElementSize;
+ _mesa_reference_buffer_object(ctx, &dst->BufferObj, binding->BufferObj);
+}
+
+static inline bool
+_mesa_attr_zero_aliases_vertex(struct gl_context *ctx)
+{
+ const bool is_forward_compatible_context =
+ ctx->Const.ContextFlags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
+
+ /* In OpenGL 3.1 attribute 0 becomes non-magic, just like in OpenGL ES
+ * 2.0. Note that we cannot just check for API_OPENGL_COMPAT here because
+ * that will erroneously allow this usage in a 3.0 forward-compatible
+ * context too.
+ */
+ return (ctx->API == API_OPENGLES
+ || (ctx->API == API_OPENGL_COMPAT
+ && !is_forward_compatible_context));
+}
-extern void GLAPIENTRY
-_mesa_UnlockArraysEXT( void );
+extern void
+_mesa_update_array_format(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ GLuint attrib, GLint size, GLenum type,
+ GLenum format, GLboolean normalized,
+ GLboolean integer, GLboolean doubles,
+ GLuint relativeOffset, bool flush_vertices);
+
+extern void
+_mesa_enable_vertex_array_attrib(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ unsigned attrib);
+
+extern void
+_mesa_bind_vertex_buffer(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ GLuint index,
+ struct gl_buffer_object *vbo,
+ GLintptr offset, GLsizei stride);
extern void GLAPIENTRY
-_mesa_LockArraysEXT(GLint first, GLsizei count);
+_mesa_VertexPointer(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *ptr);
extern void GLAPIENTRY
extern void GLAPIENTRY
-_mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr);
+_mesa_FogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr);
extern void GLAPIENTRY
-_mesa_SecondaryColorPointerEXT(GLint size, GLenum type,
+_mesa_SecondaryColorPointer(GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr);
extern void GLAPIENTRY
-_mesa_PointSizePointer(GLenum type, GLsizei stride, const GLvoid *ptr);
+_mesa_PointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *ptr);
extern void GLAPIENTRY
-_mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type,
- GLsizei stride, const GLvoid *pointer);
+_mesa_VertexAttribPointer(GLuint index, GLint size, GLenum type,
+ GLboolean normalized, GLsizei stride,
+ const GLvoid *pointer);
+void GLAPIENTRY
+_mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr);
extern void GLAPIENTRY
-_mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type,
- GLboolean normalized, GLsizei stride,
- const GLvoid *pointer);
+_mesa_VertexAttribLPointer(GLuint index, GLint size, GLenum type,
+ GLsizei stride, const GLvoid *pointer);
+
+extern void GLAPIENTRY
+_mesa_EnableVertexAttribArray(GLuint index);
+
+
+extern void GLAPIENTRY
+_mesa_EnableVertexArrayAttrib(GLuint vaobj, GLuint index);
+
+
+extern void GLAPIENTRY
+_mesa_DisableVertexAttribArray(GLuint index);
+
+
+extern void GLAPIENTRY
+_mesa_DisableVertexArrayAttrib(GLuint vaobj, GLuint index);
+
+
+extern void GLAPIENTRY
+_mesa_GetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
+
+extern void GLAPIENTRY
+_mesa_GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
+
+extern void GLAPIENTRY
+_mesa_GetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params);
+
+extern void GLAPIENTRY
+_mesa_GetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
+
+
+extern void GLAPIENTRY
+_mesa_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
+
+
+extern void GLAPIENTRY
+_mesa_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
+
+
+extern void GLAPIENTRY
+_mesa_GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer);
+
+
+void GLAPIENTRY
+_mesa_GetVertexArrayIndexediv(GLuint vaobj, GLuint index,
+ GLenum pname, GLint *param);
+
+
+void GLAPIENTRY
+_mesa_GetVertexArrayIndexed64iv(GLuint vaobj, GLuint index,
+ GLenum pname, GLint64 *param);
extern void GLAPIENTRY
extern void GLAPIENTRY
-_mesa_MultiDrawArraysEXT( GLenum mode, GLint *first,
- GLsizei *count, GLsizei primcount );
+_mesa_MultiDrawArrays( GLenum mode, const GLint *first,
+ const GLsizei *count, GLsizei primcount );
extern void GLAPIENTRY
_mesa_MultiDrawElementsEXT( GLenum mode, const GLsizei *count, GLenum type,
extern void GLAPIENTRY
_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count);
+extern void GLAPIENTRY
+_mesa_DrawArraysInstanced(GLenum mode, GLint first, GLsizei count,
+ GLsizei primcount);
+
extern void GLAPIENTRY
_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices);
const GLvoid *indices,
GLint basevertex);
+extern void GLAPIENTRY
+_mesa_DrawTransformFeedback(GLenum mode, GLuint name);
+
extern void GLAPIENTRY
_mesa_PrimitiveRestartIndex(GLuint index);
-extern void
-_mesa_copy_client_array(GLcontext *ctx,
- struct gl_client_array *dst,
- struct gl_client_array *src);
+extern void GLAPIENTRY
+_mesa_VertexAttribDivisor(GLuint index, GLuint divisor);
+
+extern unsigned
+_mesa_primitive_restart_index(const struct gl_context *ctx, GLenum ib_type);
+
+extern void GLAPIENTRY
+_mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset,
+ GLsizei stride);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayVertexBuffer(GLuint vaobj, GLuint bindingIndex, GLuint buffer,
+ GLintptr offset, GLsizei stride);
+
+extern void GLAPIENTRY
+_mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers,
+ const GLintptr *offsets, const GLsizei *strides);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count,
+ const GLuint *buffers,
+ const GLintptr *offsets, const GLsizei *strides);
+
+extern void GLAPIENTRY
+_mesa_VertexAttribFormat(GLuint attribIndex, GLint size, GLenum type,
+ GLboolean normalized, GLuint relativeOffset);
+extern void GLAPIENTRY
+_mesa_VertexArrayAttribFormat(GLuint vaobj, GLuint attribIndex, GLint size,
+ GLenum type, GLboolean normalized,
+ GLuint relativeOffset);
+
+extern void GLAPIENTRY
+_mesa_VertexAttribIFormat(GLuint attribIndex, GLint size, GLenum type,
+ GLuint relativeOffset);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayAttribIFormat(GLuint vaobj, GLuint attribIndex,
+ GLint size, GLenum type,
+ GLuint relativeOffset);
+
+extern void GLAPIENTRY
+_mesa_VertexAttribLFormat(GLuint attribIndex, GLint size, GLenum type,
+ GLuint relativeOffset);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayAttribLFormat(GLuint vaobj, GLuint attribIndex,
+ GLint size, GLenum type,
+ GLuint relativeOffset);
+
+extern void GLAPIENTRY
+_mesa_VertexAttribBinding(GLuint attribIndex, GLuint bindingIndex);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayAttribBinding(GLuint vaobj, GLuint attribIndex,
+ GLuint bindingIndex);
+
+extern void GLAPIENTRY
+_mesa_VertexBindingDivisor(GLuint bindingIndex, GLuint divisor);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayBindingDivisor(GLuint vaobj, GLuint bindingIndex, GLuint divisor);
extern void
-_mesa_print_arrays(GLcontext *ctx);
+_mesa_copy_client_array(struct gl_context *ctx,
+ struct gl_vertex_array *dst,
+ struct gl_vertex_array *src);
extern void
-_mesa_init_varray( GLcontext * ctx );
+_mesa_copy_vertex_attrib_array(struct gl_context *ctx,
+ struct gl_array_attributes *dst,
+ const struct gl_array_attributes *src);
-extern void
-_mesa_free_varray_data(GLcontext *ctx);
+extern void
+_mesa_copy_vertex_buffer_binding(struct gl_context *ctx,
+ struct gl_vertex_buffer_binding *dst,
+ const struct gl_vertex_buffer_binding *src);
-#else
+extern void
+_mesa_print_arrays(struct gl_context *ctx);
-/** No-op */
-#define _mesa_init_varray( c ) ((void)0)
-#define _mesa_free_varray_data( c ) ((void)0)
+extern void
+_mesa_init_varray( struct gl_context * ctx );
-#endif
+extern void
+_mesa_free_varray_data(struct gl_context *ctx);
#endif