/*
* Mesa 3-D graphics library
- * Version: 7.6
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
-#include "mfeatures.h"
+#include "bufferobj.h"
struct gl_client_array;
struct gl_context;
* The array->_MaxElement field will be updated.
* Later in glDrawArrays/Elements/etc we can do some bounds checking.
*/
-static INLINE void
+static inline void
_mesa_update_array_max_element(struct gl_client_array *array)
{
assert(array->Enabled);
GLsizeiptrARB bufSize = (GLsizeiptrARB) array->BufferObj->Size;
if (offset < bufSize) {
- array->_MaxElement = (bufSize - offset + array->StrideB
- - array->_ElementSize) / array->StrideB;
+ const GLuint stride = array->StrideB ?
+ array->StrideB : array->_ElementSize;
+ array->_MaxElement = (bufSize - offset + stride
+ - array->_ElementSize) / stride;
}
else {
array->_MaxElement = 0;
}
-#if _HAVE_FULL_GL
+/**
+ * Returns a pointer to the vertex attribute data in a client array,
+ * or the offset into the vertex buffer for an array that resides in
+ * a vertex buffer.
+ */
+static inline const GLubyte *
+_mesa_vertex_attrib_address(const struct gl_vertex_attrib_array *array,
+ const struct gl_vertex_buffer_binding *binding)
+{
+ if (_mesa_is_bufferobj(binding->BufferObj))
+ return (const GLubyte *) (binding->Offset + array->RelativeOffset);
+ else
+ return array->Ptr;
+}
-extern void GLAPIENTRY
-_mesa_VertexPointer(GLint size, GLenum type, GLsizei stride,
- const GLvoid *ptr);
+/**
+ * Sets the fields in a gl_client_array to values derived from a
+ * gl_vertex_attrib_array and a gl_vertex_buffer_binding.
+ */
+static inline void
+_mesa_update_client_array(struct gl_context *ctx,
+ struct gl_client_array *dst,
+ const struct gl_vertex_attrib_array *src,
+ const struct gl_vertex_buffer_binding *binding)
+{
+ dst->Size = src->Size;
+ dst->Type = src->Type;
+ dst->Format = src->Format;
+ dst->Stride = src->Stride;
+ dst->StrideB = binding->Stride;
+ dst->Ptr = _mesa_vertex_attrib_address(src, binding);
+ dst->Enabled = src->Enabled;
+ dst->Normalized = src->Normalized;
+ dst->Integer = src->Integer;
+ dst->InstanceDivisor = binding->InstanceDivisor;
+ dst->_ElementSize = src->_ElementSize;
+ _mesa_reference_buffer_object(ctx, &dst->BufferObj, binding->BufferObj);
+}
-extern void GLAPIENTRY
-_mesa_UnlockArraysEXT( void );
+static inline bool
+_mesa_attr_zero_aliases_vertex(struct gl_context *ctx)
+{
+ const bool is_forward_compatible_context =
+ ctx->Const.ContextFlags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
+
+ /* In OpenGL 3.1 attribute 0 becomes non-magic, just like in OpenGL ES
+ * 2.0. Note that we cannot just check for API_OPENGL_COMPAT here because
+ * that will erroneously allow this usage in a 3.0 forward-compatible
+ * context too.
+ */
+ return (ctx->API == API_OPENGLES
+ || (ctx->API == API_OPENGL_COMPAT
+ && !is_forward_compatible_context));
+}
extern void GLAPIENTRY
-_mesa_LockArraysEXT(GLint first, GLsizei count);
+_mesa_VertexPointer(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *ptr);
extern void GLAPIENTRY
extern void GLAPIENTRY
-_mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr);
+_mesa_FogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr);
extern void GLAPIENTRY
-_mesa_SecondaryColorPointerEXT(GLint size, GLenum type,
+_mesa_SecondaryColorPointer(GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr);
extern void GLAPIENTRY
-_mesa_PointSizePointer(GLenum type, GLsizei stride, const GLvoid *ptr);
+_mesa_PointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *ptr);
extern void GLAPIENTRY
-_mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type,
- GLsizei stride, const GLvoid *pointer);
-
-
-extern void GLAPIENTRY
-_mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type,
+_mesa_VertexAttribPointer(GLuint index, GLint size, GLenum type,
GLboolean normalized, GLsizei stride,
const GLvoid *pointer);
extern void GLAPIENTRY
-_mesa_EnableVertexAttribArrayARB(GLuint index);
+_mesa_EnableVertexAttribArray(GLuint index);
extern void GLAPIENTRY
-_mesa_DisableVertexAttribArrayARB(GLuint index);
+_mesa_DisableVertexAttribArray(GLuint index);
extern void GLAPIENTRY
-_mesa_GetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble *params);
+_mesa_GetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
extern void GLAPIENTRY
-_mesa_GetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params);
+_mesa_GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
extern void GLAPIENTRY
-_mesa_GetVertexAttribivARB(GLuint index, GLenum pname, GLint *params);
+_mesa_GetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
extern void GLAPIENTRY
extern void GLAPIENTRY
-_mesa_GetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid **pointer);
+_mesa_GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer);
extern void GLAPIENTRY
extern void GLAPIENTRY
-_mesa_MultiDrawArraysEXT( GLenum mode, const GLint *first,
+_mesa_MultiDrawArrays( GLenum mode, const GLint *first,
const GLsizei *count, GLsizei primcount );
extern void GLAPIENTRY
const GLvoid *indices,
GLint basevertex);
+extern void GLAPIENTRY
+_mesa_DrawTransformFeedback(GLenum mode, GLuint name);
+
extern void GLAPIENTRY
_mesa_PrimitiveRestartIndex(GLuint index);
extern void GLAPIENTRY
_mesa_VertexAttribDivisor(GLuint index, GLuint divisor);
+extern unsigned
+_mesa_primitive_restart_index(const struct gl_context *ctx, GLenum ib_type);
+
+extern void GLAPIENTRY
+_mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset,
+ GLsizei stride);
+
+extern void GLAPIENTRY
+_mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers,
+ const GLintptr *offsets, const GLsizei *strides);
+
+extern void GLAPIENTRY
+_mesa_VertexAttribFormat(GLuint attribIndex, GLint size, GLenum type,
+ GLboolean normalized, GLuint relativeOffset);
+
+extern void GLAPIENTRY
+_mesa_VertexAttribIFormat(GLuint attribIndex, GLint size, GLenum type,
+ GLuint relativeOffset);
+
+extern void GLAPIENTRY
+_mesa_VertexAttribLFormat(GLuint attribIndex, GLint size, GLenum type,
+ GLuint relativeOffset);
+
+extern void GLAPIENTRY
+_mesa_VertexAttribBinding(GLuint attribIndex, GLuint bindingIndex);
+
+extern void GLAPIENTRY
+_mesa_VertexBindingDivisor(GLuint bindingIndex, GLuint divisor);
+
extern void
_mesa_copy_client_array(struct gl_context *ctx,
struct gl_client_array *dst,
struct gl_client_array *src);
+extern void
+_mesa_copy_vertex_attrib_array(struct gl_context *ctx,
+ struct gl_vertex_attrib_array *dst,
+ const struct gl_vertex_attrib_array *src);
+
+extern void
+_mesa_copy_vertex_buffer_binding(struct gl_context *ctx,
+ struct gl_vertex_buffer_binding *dst,
+ const struct gl_vertex_buffer_binding *src);
extern void
_mesa_print_arrays(struct gl_context *ctx);
extern void
_mesa_free_varray_data(struct gl_context *ctx);
-#else
-
-/** No-op */
-#define _mesa_init_varray( c ) ((void)0)
-#define _mesa_free_varray_data( c ) ((void)0)
-
-#endif
-
#endif