return (GLintptr)NULL;
}
- if (tex->Target == 0)
+ if (tex->Target == 0) {
tex->Target = target;
- else if (tex->Target != target) {
+ tex->TargetIndex = _mesa_tex_target_to_index(ctx, target);
+ } else if (tex->Target != target) {
_mesa_unlock_texture(ctx, tex);
free(surf);
_mesa_error(ctx, GL_INVALID_OPERATION,