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mesa: Allow setting GL_TEXTURE_MAX_LEVEL to 0 with GL_TEXTURE_RECTANGLE.
[mesa.git]
/
src
/
mesa
/
main
/
vdpau.h
diff --git
a/src/mesa/main/vdpau.h
b/src/mesa/main/vdpau.h
index f32d6dacb839f0a1282849ca3444d7538e14ae26..627609c50de15665f6bc188021fd5bcaf2bfb048 100644
(file)
--- a/
src/mesa/main/vdpau.h
+++ b/
src/mesa/main/vdpau.h
@@
-50,7
+50,7
@@
_mesa_VDPAURegisterOutputSurfaceNV(const GLvoid *vdpSurface, GLenum target,
GLsizei numTextureNames,
const GLuint *textureNames);
-extern
void
GLAPIENTRY
+extern
GLboolean
GLAPIENTRY
_mesa_VDPAUIsSurfaceNV(GLintptr surface);
extern void GLAPIENTRY