mesa/multisample: Check sample count using the new driver hook
[mesa.git] / src / mesa / main / version.c
index 5b8ac0a5c5ccebf58a4fab307611a9958f704fd4..112a73dc0e7c6d334926a8424120f09ba0f9580e 100644 (file)
@@ -24,6 +24,7 @@
 
 
 #include <stdio.h>
+#include "context.h"
 #include "imports.h"
 #include "mtypes.h"
 #include "version.h"
 /**
  * Scans 'string' to see if it ends with 'ending'.
  */
-static GLboolean
+static bool
 check_for_ending(const char *string, const char *ending)
 {
-   int len1, len2;
+   const size_t len1 = strlen(string);
+   const size_t len2 = strlen(ending);
 
-   len1 = strlen(string);
-   len2 = strlen(ending);
+   if (len2 > len1)
+      return false;
 
-   if (len2 > len1) {
-      return GL_FALSE;
-   }
-
-   if (strcmp(string + (len1 - len2), ending) == 0) {
-      return GL_TRUE;
-   } else {
-      return GL_FALSE;
-   }
+   return strcmp(string + (len1 - len2), ending) == 0;
 }
 
 /**
@@ -58,40 +52,62 @@ check_for_ending(const char *string, const char *ending)
  * fwd_context is only valid if version > 0
  */
 static void
-get_gl_override(int *version, GLboolean *fwd_context,
-                GLboolean *compat_context)
+get_gl_override(gl_api api, int *version, bool *fwd_context,
+                bool *compat_context)
 {
-   const char *env_var = "MESA_GL_VERSION_OVERRIDE";
+   const char *env_var = (api == API_OPENGL_CORE || api == API_OPENGL_COMPAT)
+      ? "MESA_GL_VERSION_OVERRIDE" : "MESA_GLES_VERSION_OVERRIDE";
    const char *version_str;
    int major, minor, n;
-   static int override_version = -1;
-   static GLboolean fc_suffix = GL_FALSE;
-   static GLboolean compat_suffix = GL_FALSE;
+   static struct override_info {
+      int version;
+      bool fc_suffix;
+      bool compat_suffix;
+   } override[] = {
+      { -1, false, false},
+      { -1, false, false},
+      { -1, false, false},
+      { -1, false, false},
+   };
+
+   STATIC_ASSERT(ARRAY_SIZE(override) == API_OPENGL_LAST + 1);
+
+   if (api == API_OPENGLES)
+      goto exit;
 
-   if (override_version < 0) {
-      override_version = 0;
+   if (override[api].version < 0) {
+      override[api].version = 0;
 
       version_str = getenv(env_var);
       if (version_str) {
-         fc_suffix = check_for_ending(version_str, "FC");
-         compat_suffix = check_for_ending(version_str, "COMPAT");
+         override[api].fc_suffix = check_for_ending(version_str, "FC");
+         override[api].compat_suffix = check_for_ending(version_str, "COMPAT");
 
          n = sscanf(version_str, "%u.%u", &major, &minor);
          if (n != 2) {
-            fprintf(stderr, "error: invalid value for %s: %s\n", env_var, version_str);
-            override_version = 0;
+            fprintf(stderr, "error: invalid value for %s: %s\n",
+                    env_var, version_str);
+            override[api].version = 0;
          } else {
-            override_version = major * 10 + minor;
-            if (override_version < 30 && fc_suffix) {
-               fprintf(stderr, "error: invalid value for %s: %s\n", env_var, version_str);
+            override[api].version = major * 10 + minor;
+
+            /* There is no such thing as compatibility or forward-compatible for
+             * OpenGL ES 2.0 or 3.x APIs.
+             */
+            if ((override[api].version < 30 && override[api].fc_suffix) ||
+                (api == API_OPENGLES2 && (override[api].fc_suffix ||
+                                          override[api].compat_suffix))) {
+               fprintf(stderr, "error: invalid value for %s: %s\n",
+                       env_var, version_str);
             }
          }
       }
    }
 
-   *version = override_version;
-   *fwd_context = fc_suffix;
-   *compat_context = compat_suffix;
+exit:
+   *version = override[api].version;
+   *fwd_context = override[api].fc_suffix;
+   *compat_context = override[api].compat_suffix;
 }
 
 /**
@@ -134,23 +150,31 @@ _mesa_override_gl_version_contextless(struct gl_constants *consts,
                                       gl_api *apiOut, GLuint *versionOut)
 {
    int version;
-   GLboolean fwd_context, compat_context;
+   bool fwd_context, compat_context;
 
-   get_gl_override(&version, &fwd_context, &compat_context);
+   get_gl_override(*apiOut, &version, &fwd_context, &compat_context);
 
    if (version > 0) {
       *versionOut = version;
-      if (version >= 30 && fwd_context) {
-         *apiOut = API_OPENGL_CORE;
-         consts->ContextFlags |= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
-      } else if (version >= 31 && !compat_context) {
-         *apiOut = API_OPENGL_CORE;
-      } else {
-         *apiOut = API_OPENGL_COMPAT;
+
+      /* If the API is a desktop API, adjust the context flags.  We may also
+       * need to modify the API depending on the version.  For example, Mesa
+       * does not support a GL 3.3 compatibility profile.
+       */
+      if (*apiOut == API_OPENGL_CORE || *apiOut == API_OPENGL_COMPAT) {
+         if (version >= 30 && fwd_context) {
+            *apiOut = API_OPENGL_CORE;
+            consts->ContextFlags |= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
+         } else if (version >= 31 && !compat_context) {
+            *apiOut = API_OPENGL_CORE;
+         } else {
+            *apiOut = API_OPENGL_COMPAT;
+         }
       }
-      return GL_TRUE;
+
+      return true;
    }
-   return GL_FALSE;
+   return false;
 }
 
 void
@@ -158,26 +182,27 @@ _mesa_override_gl_version(struct gl_context *ctx)
 {
    if (_mesa_override_gl_version_contextless(&ctx->Const, &ctx->API,
                                              &ctx->Version)) {
-      create_version_string(ctx, "");
+      /* We need to include API in version string for OpenGL ES, otherwise
+       * application can not detect GLES via glGetString(GL_VERSION) query.
+       *
+       * From OpenGL ES 3.2 spec, Page 436:
+       *
+       *     "The VERSION string is laid out as follows:
+       *
+       *     OpenGL ES N.M vendor-specific information"
+       *
+       * From OpenGL 4.5 spec, Page 538:
+       *
+       *     "The VERSION and SHADING_LANGUAGE_VERSION strings are laid out as
+       *     follows:
+       *
+       *     <version number><space><vendor-specific information>"
+       */
+      create_version_string(ctx, _mesa_is_gles(ctx) ? "OpenGL ES " : "");
+      ctx->Extensions.Version = ctx->Version;
    }
 }
 
-/**
- * Returns the gl override value
- *
- * version > 0 indicates there is an override requested
- */
-int
-_mesa_get_gl_version_override(void)
-{
-   int version;
-   GLboolean fwd_context, compat_context;
-
-   get_gl_override(&version, &fwd_context, &compat_context);
-
-   return version;
-}
-
 /**
  * Override the context's GLSL version if the environment variable
  * MESA_GLSL_VERSION_OVERRIDE is set. Valid values for
@@ -211,121 +236,121 @@ compute_version(const struct gl_extensions *extensions,
 {
    GLuint major, minor, version;
 
-   const GLboolean ver_1_3 = (extensions->ARB_texture_border_clamp &&
-                              extensions->ARB_texture_cube_map &&
-                              extensions->ARB_texture_env_combine &&
-                              extensions->ARB_texture_env_dot3);
-   const GLboolean ver_1_4 = (ver_1_3 &&
-                              extensions->ARB_depth_texture &&
-                              extensions->ARB_shadow &&
-                              extensions->ARB_texture_env_crossbar &&
-                              extensions->EXT_blend_color &&
-                              extensions->EXT_blend_func_separate &&
-                              extensions->EXT_blend_minmax &&
-                              extensions->EXT_point_parameters);
-   const GLboolean ver_1_5 = (ver_1_4 &&
-                              extensions->ARB_occlusion_query);
-   const GLboolean ver_2_0 = (ver_1_5 &&
-                              extensions->ARB_point_sprite &&
-                              extensions->ARB_vertex_shader &&
-                              extensions->ARB_fragment_shader &&
-                              extensions->ARB_texture_non_power_of_two &&
-                              extensions->EXT_blend_equation_separate &&
-
-                             /* Technically, 2.0 requires the functionality
-                              * of the EXT version.  Enable 2.0 if either
-                              * extension is available, and assume that a
-                              * driver that only exposes the ATI extension
-                              * will fallback to software when necessary.
-                              */
-                             (extensions->EXT_stencil_two_side
-                              || extensions->ATI_separate_stencil));
-   const GLboolean ver_2_1 = (ver_2_0 &&
-                              extensions->EXT_pixel_buffer_object &&
-                              extensions->EXT_texture_sRGB);
-   const GLboolean ver_3_0 = (ver_2_1 &&
-                              consts->GLSLVersion >= 130 &&
-                              (consts->MaxSamples >= 4 || consts->FakeSWMSAA) &&
-                              (api == API_OPENGL_CORE ||
-                               extensions->ARB_color_buffer_float) &&
-                              extensions->ARB_depth_buffer_float &&
-                              extensions->ARB_half_float_vertex &&
-                              extensions->ARB_map_buffer_range &&
-                              extensions->ARB_shader_texture_lod &&
-                              extensions->ARB_texture_float &&
-                              extensions->ARB_texture_rg &&
-                              extensions->ARB_texture_compression_rgtc &&
-                              extensions->EXT_draw_buffers2 &&
-                              extensions->ARB_framebuffer_object &&
-                              extensions->EXT_framebuffer_sRGB &&
-                              extensions->EXT_packed_float &&
-                              extensions->EXT_texture_array &&
-                              extensions->EXT_texture_shared_exponent &&
-                              extensions->EXT_transform_feedback &&
-                              extensions->NV_conditional_render);
-   const GLboolean ver_3_1 = (ver_3_0 &&
-                              consts->GLSLVersion >= 140 &&
-                              extensions->ARB_draw_instanced &&
-                              extensions->ARB_texture_buffer_object &&
-                              extensions->ARB_uniform_buffer_object &&
-                              extensions->EXT_texture_snorm &&
-                              extensions->NV_primitive_restart &&
-                              extensions->NV_texture_rectangle &&
-                              consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits >= 16);
-   const GLboolean ver_3_2 = (ver_3_1 &&
-                              consts->GLSLVersion >= 150 &&
-                              extensions->ARB_depth_clamp &&
-                              extensions->ARB_draw_elements_base_vertex &&
-                              extensions->ARB_fragment_coord_conventions &&
-                              extensions->EXT_provoking_vertex &&
-                              extensions->ARB_seamless_cube_map &&
-                              extensions->ARB_sync &&
-                              extensions->ARB_texture_multisample &&
-                              extensions->EXT_vertex_array_bgra);
-   const GLboolean ver_3_3 = (ver_3_2 &&
-                              consts->GLSLVersion >= 330 &&
-                              extensions->ARB_blend_func_extended &&
-                              extensions->ARB_explicit_attrib_location &&
-                              extensions->ARB_instanced_arrays &&
-                              extensions->ARB_occlusion_query2 &&
-                              extensions->ARB_shader_bit_encoding &&
-                              extensions->ARB_texture_rgb10_a2ui &&
-                              extensions->ARB_timer_query &&
-                              extensions->ARB_vertex_type_2_10_10_10_rev &&
-                              extensions->EXT_texture_swizzle);
-                              /* ARB_sampler_objects is always enabled in mesa */
-
-   const GLboolean ver_4_0 = (ver_3_3 &&
-                              consts->GLSLVersion >= 400 &&
-                              extensions->ARB_draw_buffers_blend &&
-                              extensions->ARB_draw_indirect &&
-                              extensions->ARB_gpu_shader5 &&
-                              extensions->ARB_gpu_shader_fp64 &&
-                              extensions->ARB_sample_shading &&
-                              0/*extensions->ARB_shader_subroutine*/ &&
-                              extensions->ARB_tessellation_shader &&
-                              extensions->ARB_texture_buffer_object_rgb32 &&
-                              extensions->ARB_texture_cube_map_array &&
-                              extensions->ARB_texture_query_lod &&
-                              extensions->ARB_transform_feedback2 &&
-                              extensions->ARB_transform_feedback3);
-   const GLboolean ver_4_1 = (ver_4_0 &&
-                              consts->GLSLVersion >= 410 &&
-                              extensions->ARB_ES2_compatibility &&
-                              extensions->ARB_shader_precision &&
-                              0/*extensions->ARB_vertex_attrib_64bit*/ &&
-                              extensions->ARB_viewport_array);
-   const GLboolean ver_4_2 = (ver_4_1 &&
-                              consts->GLSLVersion >= 420 &&
-                              extensions->ARB_base_instance &&
-                              extensions->ARB_conservative_depth &&
-                              extensions->ARB_internalformat_query &&
-                              extensions->ARB_shader_atomic_counters &&
-                              extensions->ARB_shader_image_load_store &&
-                              extensions->ARB_shading_language_420pack &&
-                              extensions->ARB_shading_language_packing &&
-                              extensions->ARB_texture_compression_bptc &&
-                              extensions->ARB_transform_feedback_instanced);
+   const bool ver_1_3 = (extensions->ARB_texture_border_clamp &&
+                         extensions->ARB_texture_cube_map &&
+                         extensions->ARB_texture_env_combine &&
+                         extensions->ARB_texture_env_dot3);
+   const bool ver_1_4 = (ver_1_3 &&
+                         extensions->ARB_depth_texture &&
+                         extensions->ARB_shadow &&
+                         extensions->ARB_texture_env_crossbar &&
+                         extensions->EXT_blend_color &&
+                         extensions->EXT_blend_func_separate &&
+                         extensions->EXT_blend_minmax &&
+                         extensions->EXT_point_parameters);
+   const bool ver_1_5 = (ver_1_4 &&
+                         extensions->ARB_occlusion_query);
+   const bool ver_2_0 = (ver_1_5 &&
+                         extensions->ARB_point_sprite &&
+                         extensions->ARB_vertex_shader &&
+                         extensions->ARB_fragment_shader &&
+                         extensions->ARB_texture_non_power_of_two &&
+                         extensions->EXT_blend_equation_separate &&
+
+                         /* Technically, 2.0 requires the functionality of the
+                          * EXT version.  Enable 2.0 if either extension is
+                          * available, and assume that a driver that only
+                          * exposes the ATI extension will fallback to
+                          * software when necessary.
+                          */
+                         (extensions->EXT_stencil_two_side
+                          || extensions->ATI_separate_stencil));
+   const bool ver_2_1 = (ver_2_0 &&
+                         extensions->EXT_pixel_buffer_object &&
+                         extensions->EXT_texture_sRGB);
+   const bool ver_3_0 = (ver_2_1 &&
+                         consts->GLSLVersion >= 130 &&
+                         (consts->MaxSamples >= 4 || consts->FakeSWMSAA) &&
+                         (api == API_OPENGL_CORE ||
+                          extensions->ARB_color_buffer_float) &&
+                         extensions->ARB_depth_buffer_float &&
+                         extensions->ARB_half_float_vertex &&
+                         extensions->ARB_map_buffer_range &&
+                         extensions->ARB_shader_texture_lod &&
+                         extensions->ARB_texture_float &&
+                         extensions->ARB_texture_rg &&
+                         extensions->ARB_texture_compression_rgtc &&
+                         extensions->EXT_draw_buffers2 &&
+                         extensions->ARB_framebuffer_object &&
+                         extensions->EXT_framebuffer_sRGB &&
+                         extensions->EXT_packed_float &&
+                         extensions->EXT_texture_array &&
+                         extensions->EXT_texture_shared_exponent &&
+                         extensions->EXT_transform_feedback &&
+                         extensions->NV_conditional_render);
+   const bool ver_3_1 = (ver_3_0 &&
+                         consts->GLSLVersion >= 140 &&
+                         extensions->ARB_draw_instanced &&
+                         extensions->ARB_texture_buffer_object &&
+                         extensions->ARB_uniform_buffer_object &&
+                         extensions->EXT_texture_snorm &&
+                         extensions->NV_primitive_restart &&
+                         extensions->NV_texture_rectangle &&
+                         consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits >= 16);
+   const bool ver_3_2 = (ver_3_1 &&
+                         consts->GLSLVersion >= 150 &&
+                         extensions->ARB_depth_clamp &&
+                         extensions->ARB_draw_elements_base_vertex &&
+                         extensions->ARB_fragment_coord_conventions &&
+                         extensions->EXT_provoking_vertex &&
+                         extensions->ARB_seamless_cube_map &&
+                         extensions->ARB_sync &&
+                         extensions->ARB_texture_multisample &&
+                         extensions->EXT_vertex_array_bgra);
+   const bool ver_3_3 = (ver_3_2 &&
+                         consts->GLSLVersion >= 330 &&
+                         extensions->ARB_blend_func_extended &&
+                         extensions->ARB_explicit_attrib_location &&
+                         extensions->ARB_instanced_arrays &&
+                         extensions->ARB_occlusion_query2 &&
+                         extensions->ARB_shader_bit_encoding &&
+                         extensions->ARB_texture_rgb10_a2ui &&
+                         extensions->ARB_timer_query &&
+                         extensions->ARB_vertex_type_2_10_10_10_rev &&
+                         extensions->EXT_texture_swizzle);
+   /* ARB_sampler_objects is always enabled in mesa */
+
+   const bool ver_4_0 = (ver_3_3 &&
+                         consts->GLSLVersion >= 400 &&
+                         extensions->ARB_draw_buffers_blend &&
+                         extensions->ARB_draw_indirect &&
+                         extensions->ARB_gpu_shader5 &&
+                         extensions->ARB_gpu_shader_fp64 &&
+                         extensions->ARB_sample_shading &&
+                         extensions->ARB_shader_subroutine &&
+                         extensions->ARB_tessellation_shader &&
+                         extensions->ARB_texture_buffer_object_rgb32 &&
+                         extensions->ARB_texture_cube_map_array &&
+                         extensions->ARB_texture_query_lod &&
+                         extensions->ARB_transform_feedback2 &&
+                         extensions->ARB_transform_feedback3);
+   const bool ver_4_1 = (ver_4_0 &&
+                         consts->GLSLVersion >= 410 &&
+                         extensions->ARB_ES2_compatibility &&
+                         extensions->ARB_shader_precision &&
+                         extensions->ARB_vertex_attrib_64bit &&
+                         extensions->ARB_viewport_array);
+   const bool ver_4_2 = (ver_4_1 &&
+                         consts->GLSLVersion >= 420 &&
+                         extensions->ARB_base_instance &&
+                         extensions->ARB_conservative_depth &&
+                         extensions->ARB_internalformat_query &&
+                         extensions->ARB_shader_atomic_counters &&
+                         extensions->ARB_shader_image_load_store &&
+                         extensions->ARB_shading_language_420pack &&
+                         extensions->ARB_shading_language_packing &&
+                         extensions->ARB_texture_compression_bptc &&
+                         extensions->ARB_transform_feedback_instanced);
 
    if (ver_4_2) {
       major = 4;
@@ -392,11 +417,11 @@ static GLuint
 compute_version_es1(const struct gl_extensions *extensions)
 {
    /* OpenGL ES 1.0 is derived from OpenGL 1.3 */
-   const GLboolean ver_1_0 = (extensions->ARB_texture_env_combine &&
-                              extensions->ARB_texture_env_dot3);
+   const bool ver_1_0 = (extensions->ARB_texture_env_combine &&
+                         extensions->ARB_texture_env_dot3);
    /* OpenGL ES 1.1 is derived from OpenGL 1.5 */
-   const GLboolean ver_1_1 = (ver_1_0 &&
-                              extensions->EXT_point_parameters);
+   const bool ver_1_1 = (ver_1_0 &&
+                         extensions->EXT_point_parameters);
 
    if (ver_1_1) {
       return 11;
@@ -408,38 +433,59 @@ compute_version_es1(const struct gl_extensions *extensions)
 }
 
 static GLuint
-compute_version_es2(const struct gl_extensions *extensions)
+compute_version_es2(const struct gl_extensions *extensions,
+                    const struct gl_constants *consts)
 {
    /* OpenGL ES 2.0 is derived from OpenGL 2.0 */
-   const GLboolean ver_2_0 = (extensions->ARB_texture_cube_map &&
-                              extensions->EXT_blend_color &&
-                              extensions->EXT_blend_func_separate &&
-                              extensions->EXT_blend_minmax &&
-                              extensions->ARB_vertex_shader &&
-                              extensions->ARB_fragment_shader &&
-                              extensions->ARB_texture_non_power_of_two &&
-                              extensions->EXT_blend_equation_separate);
+   const bool ver_2_0 = (extensions->ARB_texture_cube_map &&
+                         extensions->EXT_blend_color &&
+                         extensions->EXT_blend_func_separate &&
+                         extensions->EXT_blend_minmax &&
+                         extensions->ARB_vertex_shader &&
+                         extensions->ARB_fragment_shader &&
+                         extensions->ARB_texture_non_power_of_two &&
+                         extensions->EXT_blend_equation_separate);
    /* FINISHME: This list isn't quite right. */
-   const GLboolean ver_3_0 = (extensions->ARB_half_float_vertex &&
-                              extensions->ARB_internalformat_query &&
-                              extensions->ARB_map_buffer_range &&
-                              extensions->ARB_shader_texture_lod &&
-                              extensions->ARB_texture_float &&
-                              extensions->ARB_texture_rg &&
-                              extensions->ARB_depth_buffer_float &&
-                              extensions->EXT_draw_buffers2 &&
-                              /* extensions->ARB_framebuffer_object && */
-                              extensions->EXT_framebuffer_sRGB &&
-                              extensions->EXT_packed_float &&
-                              extensions->EXT_texture_array &&
-                              extensions->EXT_texture_shared_exponent &&
-                              extensions->EXT_transform_feedback &&
-                              extensions->ARB_draw_instanced &&
-                              extensions->ARB_uniform_buffer_object &&
-                              extensions->EXT_texture_snorm &&
-                              extensions->NV_primitive_restart &&
-                              extensions->OES_depth_texture_cube_map);
-   if (ver_3_0) {
+   const bool ver_3_0 = (extensions->ARB_half_float_vertex &&
+                         extensions->ARB_internalformat_query &&
+                         extensions->ARB_map_buffer_range &&
+                         extensions->ARB_shader_texture_lod &&
+                         extensions->ARB_texture_float &&
+                         extensions->ARB_texture_rg &&
+                         extensions->ARB_depth_buffer_float &&
+                         extensions->EXT_draw_buffers2 &&
+                         /* extensions->ARB_framebuffer_object && */
+                         extensions->EXT_framebuffer_sRGB &&
+                         extensions->EXT_packed_float &&
+                         extensions->EXT_texture_array &&
+                         extensions->EXT_texture_shared_exponent &&
+                         extensions->EXT_transform_feedback &&
+                         extensions->ARB_draw_instanced &&
+                         extensions->ARB_uniform_buffer_object &&
+                         extensions->EXT_texture_snorm &&
+                         extensions->NV_primitive_restart &&
+                         extensions->OES_depth_texture_cube_map);
+   const bool es31_compute_shader =
+      consts->MaxComputeWorkGroupInvocations >= 128;
+   const bool ver_3_1 = (ver_3_0 &&
+                         extensions->ARB_arrays_of_arrays &&
+                         es31_compute_shader &&
+                         extensions->ARB_draw_indirect &&
+                         extensions->ARB_explicit_uniform_location &&
+                         extensions->ARB_framebuffer_no_attachments &&
+                         extensions->ARB_shader_atomic_counters &&
+                         extensions->ARB_shader_image_load_store &&
+                         extensions->ARB_shader_image_size &&
+                         extensions->ARB_shader_storage_buffer_object &&
+                         extensions->ARB_shading_language_packing &&
+                         extensions->ARB_stencil_texturing &&
+                         extensions->ARB_texture_multisample &&
+                         extensions->ARB_gpu_shader5 &&
+                         extensions->EXT_shader_integer_mix);
+
+   if (ver_3_1) {
+      return 31;
+   } else if (ver_3_0) {
       return 30;
    } else if (ver_2_0) {
       return 20;
@@ -465,7 +511,7 @@ _mesa_get_version(const struct gl_extensions *extensions,
    case API_OPENGLES:
       return compute_version_es1(extensions);
    case API_OPENGLES2:
-      return compute_version_es2(extensions);
+      return compute_version_es2(extensions, consts);
    }
    return 0;
 }
@@ -482,6 +528,7 @@ _mesa_compute_version(struct gl_context *ctx)
       return;
 
    ctx->Version = _mesa_get_version(&ctx->Extensions, &ctx->Const, ctx->API);
+   ctx->Extensions.Version = ctx->Version;
 
    /* Make sure that the GLSL version lines up with the GL version. In some
     * cases it can be too high, e.g. if an extension is missing.