mesa: Allow setting GL_TEXTURE_MAX_LEVEL to 0 with GL_TEXTURE_RECTANGLE.
[mesa.git] / src / mesa / main / version.c
index 00eeca764cbc5d7f2c437bdad9452a8aa7cb7ca5..1c0bedf4bb2b3f18a047784bea73eca5768baea0 100644 (file)
@@ -232,7 +232,6 @@ compute_version(struct gl_context *ctx)
                               (ctx->API == API_OPENGL_CORE ||
                                ctx->Extensions.ARB_color_buffer_float) &&
                               ctx->Extensions.ARB_depth_buffer_float &&
-                              ctx->Extensions.ARB_half_float_pixel &&
                               ctx->Extensions.ARB_half_float_vertex &&
                               ctx->Extensions.ARB_map_buffer_range &&
                               ctx->Extensions.ARB_shader_texture_lod &&
@@ -255,7 +254,7 @@ compute_version(struct gl_context *ctx)
                               ctx->Extensions.EXT_texture_snorm &&
                               ctx->Extensions.NV_primitive_restart &&
                               ctx->Extensions.NV_texture_rectangle &&
-                              ctx->Const.VertexProgram.MaxTextureImageUnits >= 16);
+                              ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits >= 16);
    const GLboolean ver_3_2 = (ver_3_1 &&
                               ctx->Const.GLSLVersion >= 150 &&
                               ctx->Extensions.ARB_depth_clamp &&