(ctx->Extensions.EXT_stencil_two_side
|| ctx->Extensions.ATI_separate_stencil));
const GLboolean ver_2_1 = (ver_2_0 &&
- ctx->Const.GLSLVersion >= 120 &&
ctx->Extensions.EXT_pixel_buffer_object &&
ctx->Extensions.EXT_texture_sRGB);
const GLboolean ver_3_0 = (ver_2_1 &&
(ctx->API == API_OPENGL_CORE ||
ctx->Extensions.ARB_color_buffer_float) &&
ctx->Extensions.ARB_depth_buffer_float &&
- ctx->Extensions.ARB_half_float_pixel &&
ctx->Extensions.ARB_half_float_vertex &&
ctx->Extensions.ARB_map_buffer_range &&
ctx->Extensions.ARB_shader_texture_lod &&
ctx->Extensions.EXT_texture_snorm &&
ctx->Extensions.NV_primitive_restart &&
ctx->Extensions.NV_texture_rectangle &&
- ctx->Const.VertexProgram.MaxTextureImageUnits >= 16);
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits >= 16);
const GLboolean ver_3_2 = (ver_3_1 &&
ctx->Const.GLSLVersion >= 150 &&
ctx->Extensions.ARB_depth_clamp &&