mesa: add view classes for 3d astc formats
[mesa.git] / src / mesa / main / version.c
index fd7ae53ccbd5d6475beb4a0e5ae0b35ebb457d49..7138cf39725a15ea803f52868c9b297bc0d5f6a7 100644 (file)
@@ -24,6 +24,7 @@
 
 
 #include <stdio.h>
+#include "context.h"
 #include "imports.h"
 #include "mtypes.h"
 #include "version.h"
@@ -181,7 +182,24 @@ _mesa_override_gl_version(struct gl_context *ctx)
 {
    if (_mesa_override_gl_version_contextless(&ctx->Const, &ctx->API,
                                              &ctx->Version)) {
-      create_version_string(ctx, "");
+      /* We need to include API in version string for OpenGL ES, otherwise
+       * application can not detect GLES via glGetString(GL_VERSION) query.
+       *
+       * From OpenGL ES 3.2 spec, Page 436:
+       *
+       *     "The VERSION string is laid out as follows:
+       *
+       *     OpenGL ES N.M vendor-specific information"
+       *
+       * From OpenGL 4.5 spec, Page 538:
+       *
+       *     "The VERSION and SHADING_LANGUAGE_VERSION strings are laid out as
+       *     follows:
+       *
+       *     <version number><space><vendor-specific information>"
+       */
+      create_version_string(ctx, _mesa_is_gles(ctx) ? "OpenGL ES " : "");
+      ctx->Extensions.Version = ctx->Version;
    }
 }
 
@@ -333,8 +351,55 @@ compute_version(const struct gl_extensions *extensions,
                          extensions->ARB_shading_language_packing &&
                          extensions->ARB_texture_compression_bptc &&
                          extensions->ARB_transform_feedback_instanced);
-
-   if (ver_4_2) {
+   const bool ver_4_3 = (ver_4_2 &&
+                         consts->GLSLVersion >= 430 &&
+                         extensions->ARB_ES3_compatibility &&
+                         extensions->ARB_arrays_of_arrays &&
+                         extensions->ARB_compute_shader &&
+                         extensions->ARB_copy_image &&
+                         extensions->ARB_explicit_uniform_location &&
+                         extensions->ARB_fragment_layer_viewport &&
+                         extensions->ARB_framebuffer_no_attachments &&
+                         extensions->ARB_internalformat_query2 &&
+                         extensions->ARB_robust_buffer_access_behavior &&
+                         extensions->ARB_shader_image_size &&
+                         extensions->ARB_shader_storage_buffer_object &&
+                         extensions->ARB_stencil_texturing &&
+                         extensions->ARB_texture_buffer_range &&
+                         extensions->ARB_texture_query_levels &&
+                         extensions->ARB_texture_view);
+   const bool ver_4_4 = (ver_4_3 &&
+                         consts->GLSLVersion >= 440 &&
+                         extensions->ARB_buffer_storage &&
+                         extensions->ARB_clear_texture &&
+                         extensions->ARB_enhanced_layouts &&
+                         extensions->ARB_query_buffer_object &&
+                         extensions->ARB_texture_mirror_clamp_to_edge &&
+                         extensions->ARB_texture_stencil8 &&
+                         extensions->ARB_vertex_type_10f_11f_11f_rev);
+   const bool ver_4_5 = (ver_4_4 &&
+                         consts->GLSLVersion >= 450 &&
+                         extensions->ARB_ES3_1_compatibility &&
+                         extensions->ARB_clip_control &&
+                         extensions->ARB_conditional_render_inverted &&
+                         extensions->ARB_cull_distance &&
+                         extensions->ARB_derivative_control &&
+                         extensions->ARB_shader_texture_image_samples &&
+                         extensions->NV_texture_barrier);
+
+   if (ver_4_5) {
+      major = 4;
+      minor = 5;
+   }
+   else if (ver_4_4) {
+      major = 4;
+      minor = 4;
+   }
+   else if (ver_4_3) {
+      major = 4;
+      minor = 3;
+   }
+   else if (ver_4_2) {
       major = 4;
       minor = 2;
    }
@@ -415,7 +480,8 @@ compute_version_es1(const struct gl_extensions *extensions)
 }
 
 static GLuint
-compute_version_es2(const struct gl_extensions *extensions)
+compute_version_es2(const struct gl_extensions *extensions,
+                    const struct gl_constants *consts)
 {
    /* OpenGL ES 2.0 is derived from OpenGL 2.0 */
    const bool ver_2_0 = (extensions->ARB_texture_cube_map &&
@@ -446,21 +512,41 @@ compute_version_es2(const struct gl_extensions *extensions)
                          extensions->EXT_texture_snorm &&
                          extensions->NV_primitive_restart &&
                          extensions->OES_depth_texture_cube_map);
+   const bool es31_compute_shader =
+      consts->MaxComputeWorkGroupInvocations >= 128;
    const bool ver_3_1 = (ver_3_0 &&
                          extensions->ARB_arrays_of_arrays &&
-                         extensions->ARB_compute_shader &&
+                         es31_compute_shader &&
                          extensions->ARB_draw_indirect &&
-                         false /*extensions->ARB_framebuffer_no_attachments*/ &&
+                         extensions->ARB_explicit_uniform_location &&
+                         extensions->ARB_framebuffer_no_attachments &&
                          extensions->ARB_shader_atomic_counters &&
                          extensions->ARB_shader_image_load_store &&
-                         false /*extensions->ARB_shader_image_size*/ &&
-                         false /*extensions->ARB_shader_storage_buffer_object*/ &&
+                         extensions->ARB_shader_image_size &&
+                         extensions->ARB_shader_storage_buffer_object &&
                          extensions->ARB_shading_language_packing &&
                          extensions->ARB_stencil_texturing &&
+                         extensions->ARB_texture_multisample &&
                          extensions->ARB_gpu_shader5 &&
                          extensions->EXT_shader_integer_mix);
+   const bool ver_3_2 = (ver_3_1 &&
+                         /*extensions->KHR_blend_equation_advanced*/ false &&
+                         extensions->KHR_texture_compression_astc_ldr &&
+                         extensions->OES_copy_image &&
+                         extensions->ARB_draw_buffers_blend &&
+                         extensions->ARB_draw_elements_base_vertex &&
+                         extensions->OES_geometry_shader &&
+                         /*extensions->OES_primitive_bounding_box*/ false &&
+                         extensions->OES_sample_variables &&
+                         extensions->ARB_tessellation_shader &&
+                         extensions->ARB_texture_border_clamp &&
+                         extensions->OES_texture_buffer &&
+                         extensions->ARB_texture_cube_map_array &&
+                         extensions->ARB_texture_stencil8);
 
-   if (ver_3_1) {
+   if (ver_3_2) {
+      return 32;
+   } else if (ver_3_1) {
       return 31;
    } else if (ver_3_0) {
       return 30;
@@ -488,7 +574,7 @@ _mesa_get_version(const struct gl_extensions *extensions,
    case API_OPENGLES:
       return compute_version_es1(extensions);
    case API_OPENGLES2:
-      return compute_version_es2(extensions);
+      return compute_version_es2(extensions, consts);
    }
    return 0;
 }
@@ -505,6 +591,7 @@ _mesa_compute_version(struct gl_context *ctx)
       return;
 
    ctx->Version = _mesa_get_version(&ctx->Extensions, &ctx->Const, ctx->API);
+   ctx->Extensions.Version = ctx->Version;
 
    /* Make sure that the GLSL version lines up with the GL version. In some
     * cases it can be too high, e.g. if an extension is missing.