i965: Disable 3DSTATE_WM_HZ_OP fields.
[mesa.git] / src / mesa / main / version.c
index 1bff19fbd0050d9961eb96c40f3b4226a49eb3fa..9af5f091e0448f411fb9c0e4998e086196485fcc 100644 (file)
@@ -207,8 +207,7 @@ compute_version(struct gl_context *ctx)
                               ctx->Extensions.EXT_blend_minmax &&
                               ctx->Extensions.EXT_point_parameters);
    const GLboolean ver_1_5 = (ver_1_4 &&
-                              ctx->Extensions.ARB_occlusion_query &&
-                              ctx->Extensions.EXT_shadow_funcs);
+                              ctx->Extensions.ARB_occlusion_query);
    const GLboolean ver_2_0 = (ver_1_5 &&
                               ctx->Extensions.ARB_point_sprite &&
                               ctx->Extensions.ARB_vertex_shader &&
@@ -225,7 +224,6 @@ compute_version(struct gl_context *ctx)
                              (ctx->Extensions.EXT_stencil_two_side
                               || ctx->Extensions.ATI_separate_stencil));
    const GLboolean ver_2_1 = (ver_2_0 &&
-                              ctx->Const.GLSLVersion >= 120 &&
                               ctx->Extensions.EXT_pixel_buffer_object &&
                               ctx->Extensions.EXT_texture_sRGB);
    const GLboolean ver_3_0 = (ver_2_1 &&
@@ -257,13 +255,12 @@ compute_version(struct gl_context *ctx)
                               ctx->Extensions.EXT_texture_snorm &&
                               ctx->Extensions.NV_primitive_restart &&
                               ctx->Extensions.NV_texture_rectangle &&
-                              ctx->Const.VertexProgram.MaxTextureImageUnits >= 16);
+                              ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits >= 16);
    const GLboolean ver_3_2 = (ver_3_1 &&
                               ctx->Const.GLSLVersion >= 150 &&
                               ctx->Extensions.ARB_depth_clamp &&
                               ctx->Extensions.ARB_draw_elements_base_vertex &&
                               ctx->Extensions.ARB_fragment_coord_conventions &&
-                              ctx->Extensions.ARB_geometry_shader4 &&
                               ctx->Extensions.EXT_provoking_vertex &&
                               ctx->Extensions.ARB_seamless_cube_map &&
                               ctx->Extensions.ARB_sync &&