i965: Disable 3DSTATE_WM_HZ_OP fields.
[mesa.git] / src / mesa / main / version.c
index ecca446c195fc10809c3696ef6aab5d7cb7efd97..9af5f091e0448f411fb9c0e4998e086196485fcc 100644 (file)
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
  */
 
 
@@ -204,15 +205,11 @@ compute_version(struct gl_context *ctx)
                               ctx->Extensions.EXT_blend_color &&
                               ctx->Extensions.EXT_blend_func_separate &&
                               ctx->Extensions.EXT_blend_minmax &&
-                              ctx->Extensions.EXT_fog_coord &&
-                              ctx->Extensions.EXT_point_parameters &&
-                              ctx->Extensions.EXT_secondary_color);
+                              ctx->Extensions.EXT_point_parameters);
    const GLboolean ver_1_5 = (ver_1_4 &&
-                              ctx->Extensions.ARB_occlusion_query &&
-                              ctx->Extensions.EXT_shadow_funcs);
+                              ctx->Extensions.ARB_occlusion_query);
    const GLboolean ver_2_0 = (ver_1_5 &&
                               ctx->Extensions.ARB_point_sprite &&
-                              ctx->Extensions.ARB_shader_objects &&
                               ctx->Extensions.ARB_vertex_shader &&
                               ctx->Extensions.ARB_fragment_shader &&
                               ctx->Extensions.ARB_texture_non_power_of_two &&
@@ -227,7 +224,6 @@ compute_version(struct gl_context *ctx)
                              (ctx->Extensions.EXT_stencil_two_side
                               || ctx->Extensions.ATI_separate_stencil));
    const GLboolean ver_2_1 = (ver_2_0 &&
-                              ctx->Const.GLSLVersion >= 120 &&
                               ctx->Extensions.EXT_pixel_buffer_object &&
                               ctx->Extensions.EXT_texture_sRGB);
    const GLboolean ver_3_0 = (ver_2_1 &&
@@ -259,13 +255,12 @@ compute_version(struct gl_context *ctx)
                               ctx->Extensions.EXT_texture_snorm &&
                               ctx->Extensions.NV_primitive_restart &&
                               ctx->Extensions.NV_texture_rectangle &&
-                              ctx->Const.MaxVertexTextureImageUnits >= 16);
+                              ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits >= 16);
    const GLboolean ver_3_2 = (ver_3_1 &&
                               ctx->Const.GLSLVersion >= 150 &&
                               ctx->Extensions.ARB_depth_clamp &&
                               ctx->Extensions.ARB_draw_elements_base_vertex &&
                               ctx->Extensions.ARB_fragment_coord_conventions &&
-                              ctx->Extensions.ARB_geometry_shader4 &&
                               ctx->Extensions.EXT_provoking_vertex &&
                               ctx->Extensions.ARB_seamless_cube_map &&
                               ctx->Extensions.ARB_sync &&
@@ -359,7 +354,6 @@ compute_version_es2(struct gl_context *ctx)
                               ctx->Extensions.EXT_blend_color &&
                               ctx->Extensions.EXT_blend_func_separate &&
                               ctx->Extensions.EXT_blend_minmax &&
-                              ctx->Extensions.ARB_shader_objects &&
                               ctx->Extensions.ARB_vertex_shader &&
                               ctx->Extensions.ARB_fragment_shader &&
                               ctx->Extensions.ARB_texture_non_power_of_two &&