ctx->Extensions.ARB_half_float_pixel &&
ctx->Extensions.ARB_map_buffer_range &&
ctx->Extensions.ARB_texture_float &&
+ ctx->Extensions.ARB_texture_rg &&
ctx->Extensions.APPLE_vertex_array_object &&
ctx->Extensions.EXT_draw_buffers2 &&
ctx->Extensions.EXT_framebuffer_blit &&
ctx->Extensions.EXT_framebuffer_sRGB &&
ctx->Extensions.EXT_packed_depth_stencil &&
ctx->Extensions.EXT_packed_float &&
- ctx->Extensions.EXT_shared_exponent &&
ctx->Extensions.EXT_texture_array &&
ctx->Extensions.EXT_texture_compression_rgtc &&
ctx->Extensions.EXT_texture_integer &&
+ ctx->Extensions.EXT_texture_shared_exponent &&
ctx->Extensions.EXT_transform_feedback &&
ctx->Extensions.NV_conditional_render);
const GLboolean ver_3_1 = (ver_3_0 &&