mesa: initial support for new GL 3.0 texture formats
[mesa.git] / src / mesa / main / version.c
index 525d179621b4829cee168b7a734a2b28539b12a7..d833a160e9e55da858deec64703e48be9bbcbb76 100644 (file)
@@ -91,6 +91,7 @@ compute_version(GLcontext *ctx)
                               ctx->Extensions.ARB_half_float_pixel &&
                               ctx->Extensions.ARB_map_buffer_range &&
                               ctx->Extensions.ARB_texture_float &&
+                              ctx->Extensions.ARB_texture_rg &&
                               ctx->Extensions.APPLE_vertex_array_object &&
                               ctx->Extensions.EXT_draw_buffers2 &&
                               ctx->Extensions.EXT_framebuffer_blit &&
@@ -99,10 +100,10 @@ compute_version(GLcontext *ctx)
                               ctx->Extensions.EXT_framebuffer_sRGB &&
                               ctx->Extensions.EXT_packed_depth_stencil &&
                               ctx->Extensions.EXT_packed_float &&
-                              ctx->Extensions.EXT_shared_exponent &&
                               ctx->Extensions.EXT_texture_array &&
                               ctx->Extensions.EXT_texture_compression_rgtc &&
                               ctx->Extensions.EXT_texture_integer &&
+                              ctx->Extensions.EXT_texture_shared_exponent &&
                               ctx->Extensions.EXT_transform_feedback &&
                               ctx->Extensions.NV_conditional_render);
    const GLboolean ver_3_1 = (ver_3_0 &&