* \param height height of the viewport rectangle.
*/
void
-_mesa_set_viewport(GLcontext *ctx, GLint x, GLint y,
+_mesa_set_viewport(struct gl_context *ctx, GLint x, GLint y,
GLsizei width, GLsizei height)
{
if (MESA_VERBOSE & VERBOSE_API)
* Initialize the context viewport attribute group.
* \param ctx the GL context.
*/
-void _mesa_init_viewport(GLcontext *ctx)
+void _mesa_init_viewport(struct gl_context *ctx)
{
GLfloat depthMax = 65535.0F; /* sorf of arbitrary */
* Free the context viewport attribute group data.
* \param ctx the GL context.
*/
-void _mesa_free_viewport_data(GLcontext *ctx)
+void _mesa_free_viewport_data(struct gl_context *ctx)
{
_math_matrix_dtr(&ctx->Viewport._WindowMap);
}