/*
* Mesa 3-D graphics library
- * Version: 7.5
*
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#include "context.h"
#include "macros.h"
+#include "mtypes.h"
#include "viewport.h"
_mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ FLUSH_VERTICES(ctx, 0);
_mesa_set_viewport(ctx, x, y, width, height);
}
* \param height height of the viewport rectangle.
*/
void
-_mesa_set_viewport(GLcontext *ctx, GLint x, GLint y,
+_mesa_set_viewport(struct gl_context *ctx, GLint x, GLint y,
GLsizei width, GLsizei height)
{
if (MESA_VERBOSE & VERBOSE_API)
_mesa_DepthRange(GLclampd nearval, GLclampd farval)
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ FLUSH_VERTICES(ctx, 0);
if (MESA_VERBOSE&VERBOSE_API)
_mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval);
+ if (ctx->Viewport.Near == nearval &&
+ ctx->Viewport.Far == farval)
+ return;
+
ctx->Viewport.Near = (GLfloat) CLAMP(nearval, 0.0, 1.0);
ctx->Viewport.Far = (GLfloat) CLAMP(farval, 0.0, 1.0);
ctx->NewState |= _NEW_VIEWPORT;
}
}
-
+void GLAPIENTRY
+_mesa_DepthRangef(GLclampf nearval, GLclampf farval)
+{
+ _mesa_DepthRange(nearval, farval);
+}
/**
* Initialize the context viewport attribute group.
* \param ctx the GL context.
*/
-void _mesa_init_viewport(GLcontext *ctx)
+void _mesa_init_viewport(struct gl_context *ctx)
{
GLfloat depthMax = 65535.0F; /* sorf of arbitrary */
* Free the context viewport attribute group data.
* \param ctx the GL context.
*/
-void _mesa_free_viewport_data(GLcontext *ctx)
+void _mesa_free_viewport_data(struct gl_context *ctx)
{
_math_matrix_dtr(&ctx->Viewport._WindowMap);
}