ctx->Driver.DepthRange(ctx);
}
+void GLAPIENTRY
+_mesa_DepthRangeArrayfvOES(GLuint first, GLsizei count, const GLfloat *v)
+{
+
+}
+
/**
* Update a single DepthRange
*
_mesa_set_depth_range(ctx, index, nearval, farval);
}
+void GLAPIENTRY
+_mesa_DepthRangeIndexedfOES(GLuint index, GLfloat nearval, GLfloat farval)
+{
+
+}
+
/**
* Initialize the context viewport attribute group.
* \param ctx the GL context.
translate[0] = half_width + x;
if (ctx->Transform.ClipOrigin == GL_UPPER_LEFT) {
scale[1] = -half_height;
- translate[1] = half_height - y;
} else {
scale[1] = half_height;
- translate[1] = half_height + y;
}
+ translate[1] = half_height + y;
+
if (ctx->Transform.ClipDepthMode == GL_NEGATIVE_ONE_TO_ONE) {
scale[2] = 0.5 * (f - n);
translate[2] = 0.5 * (n + f);