viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei width,
GLsizei height)
{
+ struct gl_viewport_inputs input = { x, y, width, height };
+
/* Clamp the viewport to the implementation dependent values. */
- clamp_viewport(ctx, (GLfloat *)&x, (GLfloat *)&y,
- (GLfloat *)&width, (GLfloat *)&height);
+ clamp_viewport(ctx, &input.X, &input.Y, &input.Width, &input.Height);
/* The GL_ARB_viewport_array spec says:
*
* signal the driver once at the end.
*/
for (unsigned i = 0; i < ctx->Const.MaxViewports; i++)
- set_viewport_no_notify(ctx, i, x, y, width, height);
+ set_viewport_no_notify(ctx, i, input.X, input.Y, input.Width, input.Height);
if (ctx->Driver.Viewport)
ctx->Driver.Viewport(ctx);
* \param v pointer to memory containing
* GLclampd near and far clip-plane values
*/
+static ALWAYS_INLINE void
+depth_range_arrayv(struct gl_context *ctx, GLuint first, GLsizei count,
+ const struct gl_depthrange_inputs *const inputs)
+{
+ for (GLsizei i = 0; i < count; i++)
+ set_depth_range_no_notify(ctx, i + first, inputs[i].Near, inputs[i].Far);
+
+ if (ctx->Driver.DepthRange)
+ ctx->Driver.DepthRange(ctx);
+}
+
+void GLAPIENTRY
+_mesa_DepthRangeArrayv_no_error(GLuint first, GLsizei count, const GLclampd *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ const struct gl_depthrange_inputs *const p =
+ (struct gl_depthrange_inputs *)v;
+ depth_range_arrayv(ctx, first, count, p);
+}
+
void GLAPIENTRY
_mesa_DepthRangeArrayv(GLuint first, GLsizei count, const GLclampd *v)
{
- int i;
const struct gl_depthrange_inputs *const p =
(struct gl_depthrange_inputs *) v;
GET_CURRENT_CONTEXT(ctx);
return;
}
- for (i = 0; i < count; i++)
- set_depth_range_no_notify(ctx, i + first, p[i].Near, p[i].Far);
-
- if (ctx->Driver.DepthRange)
- ctx->Driver.DepthRange(ctx);
+ depth_range_arrayv(ctx, first, count, p);
}
void GLAPIENTRY
}
-static void
-clip_control(struct gl_context *ctx, GLenum origin, GLenum depth)
+static ALWAYS_INLINE void
+clip_control(struct gl_context *ctx, GLenum origin, GLenum depth, bool no_error)
{
if (ctx->Transform.ClipOrigin == origin &&
ctx->Transform.ClipDepthMode == depth)
return;
+ if (!no_error &&
+ origin != GL_LOWER_LEFT && origin != GL_UPPER_LEFT) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClipControl");
+ return;
+ }
+
+ if (!no_error &&
+ depth != GL_NEGATIVE_ONE_TO_ONE && depth != GL_ZERO_TO_ONE) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClipControl");
+ return;
+ }
+
/* Affects transform state and the viewport transform */
FLUSH_VERTICES(ctx, ctx->DriverFlags.NewClipControl ? 0 :
_NEW_TRANSFORM | _NEW_VIEWPORT);
_mesa_ClipControl_no_error(GLenum origin, GLenum depth)
{
GET_CURRENT_CONTEXT(ctx);
- clip_control(ctx, origin, depth);
+ clip_control(ctx, origin, depth, true);
}
return;
}
- if (origin != GL_LOWER_LEFT && origin != GL_UPPER_LEFT) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glClipControl");
- return;
- }
-
- if (depth != GL_NEGATIVE_ONE_TO_ONE && depth != GL_ZERO_TO_ONE) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glClipControl");
- return;
- }
-
- clip_control(ctx, origin, depth);
+ clip_control(ctx, origin, depth, false);
}
/**