extern void GLAPIENTRY
_mesa_DepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v);
+extern void GLAPIENTRY
+_mesa_DepthRangeArrayfvOES(GLuint first, GLsizei count, const GLfloat * v);
+
extern void GLAPIENTRY
_mesa_DepthRangeIndexed(GLuint index, GLclampd n, GLclampd f);
+extern void GLAPIENTRY
+_mesa_DepthRangeIndexedfOES(GLuint index, GLfloat n, GLfloat f);
+
extern void
_mesa_set_depth_range(struct gl_context *ctx, unsigned idx,
GLclampd nearval, GLclampd farval);
extern void
_mesa_get_viewport_xform(struct gl_context *ctx, unsigned i,
- double scale[3], double translate[3]);
+ float scale[3], float translate[3]);
#endif