struct gl_context;
+void GLAPIENTRY
+_mesa_Viewport_no_error(GLint x, GLint y, GLsizei width, GLsizei height);
+
extern void GLAPIENTRY
_mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
extern void GLAPIENTRY
_mesa_DepthRangef(GLclampf nearval, GLclampf farval);
+void GLAPIENTRY
+_mesa_DepthRangeArrayv_no_error(GLuint first, GLsizei count,
+ const GLclampd * v);
+
extern void GLAPIENTRY
_mesa_DepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v);
extern void GLAPIENTRY
_mesa_DepthRangeArrayfvOES(GLuint first, GLsizei count, const GLfloat * v);
+void GLAPIENTRY
+_mesa_DepthRangeIndexed_no_error(GLuint index, GLclampd n, GLclampd f);
+
extern void GLAPIENTRY
_mesa_DepthRangeIndexed(GLuint index, GLclampd n, GLclampd f);
_mesa_get_viewport_xform(struct gl_context *ctx, unsigned i,
float scale[3], float translate[3]);
+extern void GLAPIENTRY
+_mesa_SubpixelPrecisionBiasNV_no_error(GLuint xbits, GLuint ybits);
+
+extern void GLAPIENTRY
+_mesa_SubpixelPrecisionBiasNV(GLuint xbits, GLuint ybits);
+
+extern void GLAPIENTRY
+_mesa_ViewportSwizzleNV_no_error(GLuint index,
+ GLenum swizzlex, GLenum swizzley,
+ GLenum swizzlez, GLenum swizzlew);
+
+extern void GLAPIENTRY
+_mesa_ViewportSwizzleNV(GLuint index,
+ GLenum swizzlex, GLenum swizzley,
+ GLenum swizzlez, GLenum swizzlew);
+
#endif