extern void GLAPIENTRY
_mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
+extern void GLAPIENTRY
+_mesa_ViewportArrayv(GLuint first, GLsizei count, const GLfloat * v);
+
+extern void GLAPIENTRY
+_mesa_ViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+
+extern void GLAPIENTRY
+_mesa_ViewportIndexedfv(GLuint index, const GLfloat * v);
extern void
-_mesa_set_viewport(struct gl_context *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height);
+_mesa_set_viewport(struct gl_context *ctx, unsigned idx, GLfloat x, GLfloat y,
+ GLfloat width, GLfloat height);
extern void GLAPIENTRY
extern void GLAPIENTRY
_mesa_DepthRangef(GLclampf nearval, GLclampf farval);
+extern void GLAPIENTRY
+_mesa_DepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v);
+
+extern void GLAPIENTRY
+_mesa_DepthRangeIndexed(GLuint index, GLclampd n, GLclampd f);
+
+extern void
+_mesa_set_depth_range(struct gl_context *ctx, unsigned idx,
+ GLclampd nearval, GLclampd farval);
extern void
_mesa_init_viewport(struct gl_context *ctx);
-extern void
-_mesa_free_viewport_data(struct gl_context *ctx);
+extern void GLAPIENTRY
+_mesa_ClipControl(GLenum origin, GLenum depth);
+extern void
+_mesa_get_viewport_xform(struct gl_context *ctx, unsigned i,
+ float scale[3], float translate[3]);
#endif