#define VIEWPORT_H
#include "glheader.h"
-#include "mtypes.h"
+
+struct gl_context;
extern void GLAPIENTRY
_mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
extern void GLAPIENTRY
_mesa_DepthRange(GLclampd nearval, GLclampd farval);
+extern void GLAPIENTRY
+_mesa_DepthRangef(GLclampf nearval, GLclampf farval);
+
extern void
_mesa_init_viewport(struct gl_context *ctx);