#ifndef VIEWPORT_H
#define VIEWPORT_H
+#include "glheader.h"
+
+struct gl_context;
extern void GLAPIENTRY
_mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
extern void
-_mesa_set_viewport(GLcontext *ctx, GLint x, GLint y,
+_mesa_set_viewport(struct gl_context *ctx, GLint x, GLint y,
GLsizei width, GLsizei height);
extern void GLAPIENTRY
_mesa_DepthRange(GLclampd nearval, GLclampd farval);
+extern void GLAPIENTRY
+_mesa_DepthRangef(GLclampf nearval, GLclampf farval);
+
extern void
-_mesa_init_viewport(GLcontext *ctx);
+_mesa_init_viewport(struct gl_context *ctx);
extern void
-_mesa_free_viewport_data(GLcontext *ctx);
+_mesa_free_viewport_data(struct gl_context *ctx);
#endif