+/*
+ * Mesa 3-D graphics library
+ * Version: 6.3
+ *
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Gareth Hughes
+ */
+
#include "glheader.h"
-#include "api_loopback.h"
+#include "api_arrayelt.h"
+#include "context.h"
+#include "imports.h"
+#include "mfeatures.h"
#include "mtypes.h"
#include "vtxfmt.h"
+#include "eval.h"
+#include "dlist.h"
+#include "main/dispatch.h"
+#if FEATURE_beginend
-static void install_vtxfmt( struct _glapi_table *tab, GLvertexformat *vfmt )
+/**
+ * Use the per-vertex functions found in <vfmt> to initialoze the given
+ * API dispatch table.
+ */
+static void
+install_vtxfmt( struct _glapi_table *tab, const GLvertexformat *vfmt )
{
- tab->ArrayElement = vfmt->ArrayElement;
- tab->Color3f = vfmt->Color3f;
- tab->Color3fv = vfmt->Color3fv;
- tab->Color3ub = vfmt->Color3ub;
- tab->Color3ubv = vfmt->Color3ubv;
- tab->Color4f = vfmt->Color4f;
- tab->Color4fv = vfmt->Color4fv;
- tab->Color4ub = vfmt->Color4ub;
- tab->Color4ubv = vfmt->Color4ubv;
- tab->EdgeFlag = vfmt->EdgeFlag;
- tab->EdgeFlagv = vfmt->EdgeFlagv;
- tab->EvalCoord1f = vfmt->EvalCoord1f;
- tab->EvalCoord1fv = vfmt->EvalCoord1fv;
- tab->EvalCoord2f = vfmt->EvalCoord2f;
- tab->EvalCoord2fv = vfmt->EvalCoord2fv;
- tab->EvalPoint1 = vfmt->EvalPoint1;
- tab->EvalPoint2 = vfmt->EvalPoint2;
- tab->FogCoordfEXT = vfmt->FogCoordfEXT;
- tab->FogCoordfvEXT = vfmt->FogCoordfvEXT;
- tab->Indexi = vfmt->Indexi;
- tab->Indexiv = vfmt->Indexiv;
- tab->Materialfv = vfmt->Materialfv;
- tab->MultiTexCoord1fARB = vfmt->MultiTexCoord1fARB;
- tab->MultiTexCoord1fvARB = vfmt->MultiTexCoord1fvARB;
- tab->MultiTexCoord2fARB = vfmt->MultiTexCoord2fARB;
- tab->MultiTexCoord2fvARB = vfmt->MultiTexCoord2fvARB;
- tab->MultiTexCoord3fARB = vfmt->MultiTexCoord3fARB;
- tab->MultiTexCoord3fvARB = vfmt->MultiTexCoord3fvARB;
- tab->MultiTexCoord4fARB = vfmt->MultiTexCoord4fARB;
- tab->MultiTexCoord4fvARB = vfmt->MultiTexCoord4fvARB;
- tab->Normal3f = vfmt->Normal3f;
- tab->Normal3fv = vfmt->Normal3fv;
- tab->SecondaryColor3fEXT = vfmt->SecondaryColor3fEXT;
- tab->SecondaryColor3fvEXT = vfmt->SecondaryColor3fvEXT;
- tab->SecondaryColor3ubEXT = vfmt->SecondaryColor3ubEXT;
- tab->SecondaryColor3ubvEXT = vfmt->SecondaryColor3ubvEXT;
- tab->TexCoord1f = vfmt->TexCoord1f;
- tab->TexCoord1fv = vfmt->TexCoord1fv;
- tab->TexCoord2f = vfmt->TexCoord2f;
- tab->TexCoord2fv = vfmt->TexCoord2fv;
- tab->TexCoord3f = vfmt->TexCoord3f;
- tab->TexCoord3fv = vfmt->TexCoord3fv;
- tab->TexCoord4f = vfmt->TexCoord4f;
- tab->TexCoord4fv = vfmt->TexCoord4fv;
- tab->Vertex2f = vfmt->Vertex2f;
- tab->Vertex2fv = vfmt->Vertex2fv;
- tab->Vertex3f = vfmt->Vertex3f;
- tab->Vertex3fv = vfmt->Vertex3fv;
- tab->Vertex4f = vfmt->Vertex4f;
- tab->Vertex4fv = vfmt->Vertex4fv;
- tab->Begin = vfmt->Begin;
- tab->End = vfmt->End;
-
-/* tab->NewList = vfmt->NewList; */
- tab->CallList = vfmt->CallList;
-
- tab->Rectf = vfmt->Rectf;
- tab->DrawArrays = vfmt->DrawArrays;
- tab->DrawElements = vfmt->DrawElements;
- tab->DrawRangeElements = vfmt->DrawRangeElements;
- tab->EvalMesh1 = vfmt->EvalMesh1;
- tab->EvalMesh2 = vfmt->EvalMesh2;
+ _mesa_install_arrayelt_vtxfmt(tab, vfmt);
+
+ SET_Color3f(tab, vfmt->Color3f);
+ SET_Color3fv(tab, vfmt->Color3fv);
+ SET_Color4f(tab, vfmt->Color4f);
+ SET_Color4fv(tab, vfmt->Color4fv);
+ SET_EdgeFlag(tab, vfmt->EdgeFlag);
+
+ _mesa_install_eval_vtxfmt(tab, vfmt);
+
+ SET_FogCoordfEXT(tab, vfmt->FogCoordfEXT);
+ SET_FogCoordfvEXT(tab, vfmt->FogCoordfvEXT);
+ SET_Indexf(tab, vfmt->Indexf);
+ SET_Indexfv(tab, vfmt->Indexfv);
+ SET_Materialfv(tab, vfmt->Materialfv);
+ SET_MultiTexCoord1fARB(tab, vfmt->MultiTexCoord1fARB);
+ SET_MultiTexCoord1fvARB(tab, vfmt->MultiTexCoord1fvARB);
+ SET_MultiTexCoord2fARB(tab, vfmt->MultiTexCoord2fARB);
+ SET_MultiTexCoord2fvARB(tab, vfmt->MultiTexCoord2fvARB);
+ SET_MultiTexCoord3fARB(tab, vfmt->MultiTexCoord3fARB);
+ SET_MultiTexCoord3fvARB(tab, vfmt->MultiTexCoord3fvARB);
+ SET_MultiTexCoord4fARB(tab, vfmt->MultiTexCoord4fARB);
+ SET_MultiTexCoord4fvARB(tab, vfmt->MultiTexCoord4fvARB);
+ SET_Normal3f(tab, vfmt->Normal3f);
+ SET_Normal3fv(tab, vfmt->Normal3fv);
+ SET_SecondaryColor3fEXT(tab, vfmt->SecondaryColor3fEXT);
+ SET_SecondaryColor3fvEXT(tab, vfmt->SecondaryColor3fvEXT);
+ SET_TexCoord1f(tab, vfmt->TexCoord1f);
+ SET_TexCoord1fv(tab, vfmt->TexCoord1fv);
+ SET_TexCoord2f(tab, vfmt->TexCoord2f);
+ SET_TexCoord2fv(tab, vfmt->TexCoord2fv);
+ SET_TexCoord3f(tab, vfmt->TexCoord3f);
+ SET_TexCoord3fv(tab, vfmt->TexCoord3fv);
+ SET_TexCoord4f(tab, vfmt->TexCoord4f);
+ SET_TexCoord4fv(tab, vfmt->TexCoord4fv);
+ SET_Vertex2f(tab, vfmt->Vertex2f);
+ SET_Vertex2fv(tab, vfmt->Vertex2fv);
+ SET_Vertex3f(tab, vfmt->Vertex3f);
+ SET_Vertex3fv(tab, vfmt->Vertex3fv);
+ SET_Vertex4f(tab, vfmt->Vertex4f);
+ SET_Vertex4fv(tab, vfmt->Vertex4fv);
+
+ _mesa_install_dlist_vtxfmt(tab, vfmt); /* glCallList / glCallLists */
+
+ SET_Begin(tab, vfmt->Begin);
+ SET_End(tab, vfmt->End);
+ SET_PrimitiveRestartNV(tab, vfmt->PrimitiveRestartNV);
+
+ SET_Rectf(tab, vfmt->Rectf);
+
+ SET_DrawArrays(tab, vfmt->DrawArrays);
+ SET_DrawElements(tab, vfmt->DrawElements);
+ SET_DrawRangeElements(tab, vfmt->DrawRangeElements);
+ SET_MultiDrawElementsEXT(tab, vfmt->MultiDrawElementsEXT);
+ SET_DrawElementsBaseVertex(tab, vfmt->DrawElementsBaseVertex);
+ SET_DrawRangeElementsBaseVertex(tab, vfmt->DrawRangeElementsBaseVertex);
+ SET_MultiDrawElementsBaseVertex(tab, vfmt->MultiDrawElementsBaseVertex);
+ SET_DrawArraysInstancedARB(tab, vfmt->DrawArraysInstanced);
+ SET_DrawElementsInstancedARB(tab, vfmt->DrawElementsInstanced);
+
+ /* GL_NV_vertex_program */
+ SET_VertexAttrib1fNV(tab, vfmt->VertexAttrib1fNV);
+ SET_VertexAttrib1fvNV(tab, vfmt->VertexAttrib1fvNV);
+ SET_VertexAttrib2fNV(tab, vfmt->VertexAttrib2fNV);
+ SET_VertexAttrib2fvNV(tab, vfmt->VertexAttrib2fvNV);
+ SET_VertexAttrib3fNV(tab, vfmt->VertexAttrib3fNV);
+ SET_VertexAttrib3fvNV(tab, vfmt->VertexAttrib3fvNV);
+ SET_VertexAttrib4fNV(tab, vfmt->VertexAttrib4fNV);
+ SET_VertexAttrib4fvNV(tab, vfmt->VertexAttrib4fvNV);
+#if FEATURE_ARB_vertex_program
+ SET_VertexAttrib1fARB(tab, vfmt->VertexAttrib1fARB);
+ SET_VertexAttrib1fvARB(tab, vfmt->VertexAttrib1fvARB);
+ SET_VertexAttrib2fARB(tab, vfmt->VertexAttrib2fARB);
+ SET_VertexAttrib2fvARB(tab, vfmt->VertexAttrib2fvARB);
+ SET_VertexAttrib3fARB(tab, vfmt->VertexAttrib3fARB);
+ SET_VertexAttrib3fvARB(tab, vfmt->VertexAttrib3fvARB);
+ SET_VertexAttrib4fARB(tab, vfmt->VertexAttrib4fARB);
+ SET_VertexAttrib4fvARB(tab, vfmt->VertexAttrib4fvARB);
+#endif
+
+ /* GL_EXT_gpu_shader4 / OpenGL 3.0 */
+ SET_VertexAttribI1iEXT(tab, vfmt->VertexAttribI1i);
+ SET_VertexAttribI2iEXT(tab, vfmt->VertexAttribI2i);
+ SET_VertexAttribI3iEXT(tab, vfmt->VertexAttribI3i);
+ SET_VertexAttribI4iEXT(tab, vfmt->VertexAttribI4i);
+ SET_VertexAttribI2ivEXT(tab, vfmt->VertexAttribI2iv);
+ SET_VertexAttribI3ivEXT(tab, vfmt->VertexAttribI3iv);
+ SET_VertexAttribI4ivEXT(tab, vfmt->VertexAttribI4iv);
+
+ SET_VertexAttribI1uiEXT(tab, vfmt->VertexAttribI1ui);
+ SET_VertexAttribI2uiEXT(tab, vfmt->VertexAttribI2ui);
+ SET_VertexAttribI3uiEXT(tab, vfmt->VertexAttribI3ui);
+ SET_VertexAttribI4uiEXT(tab, vfmt->VertexAttribI4ui);
+ SET_VertexAttribI2uivEXT(tab, vfmt->VertexAttribI2uiv);
+ SET_VertexAttribI3uivEXT(tab, vfmt->VertexAttribI3uiv);
+ SET_VertexAttribI4uivEXT(tab, vfmt->VertexAttribI4uiv);
}
-void _mesa_install_exec_vtxfmt( GLcontext *ctx, GLvertexformat *vfmt )
+/**
+ * Install per-vertex functions into the API dispatch table for execution.
+ */
+void
+_mesa_install_exec_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt)
{
- install_vtxfmt( ctx->Exec, vfmt );
- if (ctx->ExecPrefersFloat != vfmt->prefer_float_colors)
- _mesa_loopback_prefer_float( ctx->Exec, vfmt->prefer_float_colors );
+ if (ctx->API == API_OPENGL)
+ install_vtxfmt( ctx->Exec, vfmt );
}
-void _mesa_install_save_vtxfmt( GLcontext *ctx, GLvertexformat *vfmt )
+/**
+ * Install per-vertex functions into the API dispatch table for display
+ * list compilation.
+ */
+void
+_mesa_install_save_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt)
{
- install_vtxfmt( ctx->Save, vfmt );
- if (ctx->SavePrefersFloat != vfmt->prefer_float_colors)
- _mesa_loopback_prefer_float( ctx->Save, vfmt->prefer_float_colors );
+ if (ctx->API == API_OPENGL)
+ install_vtxfmt( ctx->Save, vfmt );
}
+
+#endif /* FEATURE_beginend */