/*
* Mesa 3-D graphics library
- * Version: 6.3
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
- * Keith Whitwell <keith@tungstengraphics.com> Gareth Hughes
+ * Keith Whitwell <keithw@vmware.com> Gareth Hughes
*/
#include "glheader.h"
/**
- * Use the per-vertex functions found in <vfmt> to initialize the given
- * API dispatch table.
- * If beginend is true, only plug in the functions which are legal
- * between glBegin/glEnd.
+ * Copy the functions found in the GLvertexformat object into the
+ * dispatch table.
*/
static void
install_vtxfmt(struct gl_context *ctx, struct _glapi_table *tab,
- const GLvertexformat *vfmt, bool beginend)
+ const GLvertexformat *vfmt)
{
assert(ctx->Version > 0);
}
if (ctx->API == API_OPENGL_COMPAT) {
- _mesa_install_eval_vtxfmt(tab, vfmt, beginend);
+ _mesa_install_eval_vtxfmt(tab, vfmt);
}
if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_VertexAttribP3uiv(tab, vfmt->VertexAttribP3uiv);
SET_VertexAttribP4uiv(tab, vfmt->VertexAttribP4uiv);
}
+
+ if (ctx->API == API_OPENGL_CORE) {
+ SET_VertexAttribL1d(tab, vfmt->VertexAttribL1d);
+ SET_VertexAttribL2d(tab, vfmt->VertexAttribL2d);
+ SET_VertexAttribL3d(tab, vfmt->VertexAttribL3d);
+ SET_VertexAttribL4d(tab, vfmt->VertexAttribL4d);
+
+ SET_VertexAttribL1dv(tab, vfmt->VertexAttribL1dv);
+ SET_VertexAttribL2dv(tab, vfmt->VertexAttribL2dv);
+ SET_VertexAttribL3dv(tab, vfmt->VertexAttribL3dv);
+ SET_VertexAttribL4dv(tab, vfmt->VertexAttribL4dv);
+ }
}
void
_mesa_install_exec_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt)
{
- install_vtxfmt(ctx, ctx->Exec, vfmt, false);
+ install_vtxfmt(ctx, ctx->Exec, vfmt);
if (ctx->BeginEnd)
- install_vtxfmt(ctx, ctx->BeginEnd, vfmt, true);
+ install_vtxfmt(ctx, ctx->BeginEnd, vfmt);
}
_mesa_install_save_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt)
{
if (_mesa_is_desktop_gl(ctx))
- install_vtxfmt(ctx, ctx->Save, vfmt, false);
+ install_vtxfmt(ctx, ctx->Save, vfmt);
}