/*
* Mesa 3-D graphics library
- * Version: 6.3
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- * Gareth Hughes
+ * Keith Whitwell <keithw@vmware.com> Gareth Hughes
*/
#include "glheader.h"
/**
- * Use the per-vertex functions found in <vfmt> to initialize the given
- * API dispatch table.
+ * Copy the functions found in the GLvertexformat object into the
+ * dispatch table.
*/
static void
install_vtxfmt(struct gl_context *ctx, struct _glapi_table *tab,
- const GLvertexformat *vfmt, bool beginend)
+ const GLvertexformat *vfmt)
{
assert(ctx->Version > 0);
}
if (ctx->API == API_OPENGL_COMPAT) {
- _mesa_install_eval_vtxfmt(tab, vfmt, beginend);
+ _mesa_install_eval_vtxfmt(tab, vfmt);
}
if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_Begin(tab, vfmt->Begin);
SET_End(tab, vfmt->End);
SET_PrimitiveRestartNV(tab, vfmt->PrimitiveRestartNV);
-
- SET_Rectf(tab, vfmt->Rectf);
- }
-
- SET_DrawArrays(tab, vfmt->DrawArrays);
- SET_DrawElements(tab, vfmt->DrawElements);
- if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
- SET_DrawRangeElements(tab, vfmt->DrawRangeElements);
- }
-
- SET_MultiDrawElementsEXT(tab, vfmt->MultiDrawElementsEXT);
-
- if (_mesa_is_desktop_gl(ctx)) {
- SET_DrawElementsBaseVertex(tab, vfmt->DrawElementsBaseVertex);
- SET_DrawRangeElementsBaseVertex(tab, vfmt->DrawRangeElementsBaseVertex);
- SET_MultiDrawElementsBaseVertex(tab, vfmt->MultiDrawElementsBaseVertex);
- SET_DrawArraysInstancedBaseInstance(tab, vfmt->DrawArraysInstancedBaseInstance);
- SET_DrawElementsInstancedBaseInstance(tab, vfmt->DrawElementsInstancedBaseInstance);
- SET_DrawElementsInstancedBaseVertex(tab, vfmt->DrawElementsInstancedBaseVertex);
- SET_DrawElementsInstancedBaseVertexBaseInstance(tab, vfmt->DrawElementsInstancedBaseVertexBaseInstance);
- }
-
- if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
- SET_DrawArraysInstancedARB(tab, vfmt->DrawArraysInstanced);
- SET_DrawElementsInstancedARB(tab, vfmt->DrawElementsInstanced);
- }
-
- if (_mesa_is_desktop_gl(ctx)) {
- SET_DrawTransformFeedback(tab, vfmt->DrawTransformFeedback);
- SET_DrawTransformFeedbackStream(tab, vfmt->DrawTransformFeedbackStream);
- SET_DrawTransformFeedbackInstanced(tab,
- vfmt->DrawTransformFeedbackInstanced);
- SET_DrawTransformFeedbackStreamInstanced(tab,
- vfmt->DrawTransformFeedbackStreamInstanced);
}
/* Originally for GL_NV_vertex_program, this is also used by dlist.c */
SET_VertexAttribP3uiv(tab, vfmt->VertexAttribP3uiv);
SET_VertexAttribP4uiv(tab, vfmt->VertexAttribP4uiv);
}
+
+ if (ctx->API == API_OPENGL_CORE) {
+ SET_VertexAttribL1d(tab, vfmt->VertexAttribL1d);
+ SET_VertexAttribL2d(tab, vfmt->VertexAttribL2d);
+ SET_VertexAttribL3d(tab, vfmt->VertexAttribL3d);
+ SET_VertexAttribL4d(tab, vfmt->VertexAttribL4d);
+
+ SET_VertexAttribL1dv(tab, vfmt->VertexAttribL1dv);
+ SET_VertexAttribL2dv(tab, vfmt->VertexAttribL2dv);
+ SET_VertexAttribL3dv(tab, vfmt->VertexAttribL3dv);
+ SET_VertexAttribL4dv(tab, vfmt->VertexAttribL4dv);
+ }
}
void
_mesa_install_exec_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt)
{
- install_vtxfmt(ctx, ctx->Exec, vfmt, false);
+ install_vtxfmt(ctx, ctx->Exec, vfmt);
if (ctx->BeginEnd)
- install_vtxfmt(ctx, ctx->BeginEnd, vfmt, true);
+ install_vtxfmt(ctx, ctx->BeginEnd, vfmt);
}
_mesa_install_save_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt)
{
if (_mesa_is_desktop_gl(ctx))
- install_vtxfmt(ctx, ctx->Save, vfmt, false);
+ install_vtxfmt(ctx, ctx->Save, vfmt);
}