* OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
- * Keith Whitwell <keith@tungstengraphics.com> Gareth Hughes
+ * Keith Whitwell <keithw@vmware.com> Gareth Hughes
*/
#include "glheader.h"
SET_VertexAttribP3uiv(tab, vfmt->VertexAttribP3uiv);
SET_VertexAttribP4uiv(tab, vfmt->VertexAttribP4uiv);
}
+
+ if (ctx->API == API_OPENGL_CORE) {
+ SET_VertexAttribL1d(tab, vfmt->VertexAttribL1d);
+ SET_VertexAttribL2d(tab, vfmt->VertexAttribL2d);
+ SET_VertexAttribL3d(tab, vfmt->VertexAttribL3d);
+ SET_VertexAttribL4d(tab, vfmt->VertexAttribL4d);
+
+ SET_VertexAttribL1dv(tab, vfmt->VertexAttribL1dv);
+ SET_VertexAttribL2dv(tab, vfmt->VertexAttribL2dv);
+ SET_VertexAttribL3dv(tab, vfmt->VertexAttribL3dv);
+ SET_VertexAttribL4dv(tab, vfmt->VertexAttribL4dv);
+ }
}