ASSERT( tnl->Current ); \
ASSERT( tnl->SwapCount < NUM_VERTEX_FORMAT_ENTRIES ); \
ASSERT( tmp_offset >= 0 ); \
- \
- /* Save the swapped function's dispatch entry so it can be */ \
- /* restored later. */ \
+ \
+ if (tnl->SwapCount == 0) \
+ ctx->Driver.BeginVertices( ctx ); \
+ \
+ /* Save the swapped function's dispatch entry so it can be */ \
+ /* restored later. */ \
tnl->Swapped[tnl->SwapCount].location = & (((_glapi_proc *)ctx->Exec)[tmp_offset]); \
tnl->Swapped[tnl->SwapCount].function = (_glapi_proc)TAG(FUNC); \
tnl->SwapCount++; \
SET_Color4f(tab, vfmt->Color4f);
SET_Color4fv(tab, vfmt->Color4fv);
SET_EdgeFlag(tab, vfmt->EdgeFlag);
- SET_EdgeFlagv(tab, vfmt->EdgeFlagv);
SET_EvalCoord1f(tab, vfmt->EvalCoord1f);
SET_EvalCoord1fv(tab, vfmt->EvalCoord1fv);
SET_EvalCoord2f(tab, vfmt->EvalCoord2f);
SET_DrawArrays(tab, vfmt->DrawArrays);
SET_DrawElements(tab, vfmt->DrawElements);
SET_DrawRangeElements(tab, vfmt->DrawRangeElements);
+ SET_MultiDrawElementsEXT(tab, vfmt->MultiDrawElementsEXT);
+ SET_DrawElementsBaseVertex(tab, vfmt->DrawElementsBaseVertex);
+ SET_DrawRangeElementsBaseVertex(tab, vfmt->DrawRangeElementsBaseVertex);
+ SET_MultiDrawElementsBaseVertex(tab, vfmt->MultiDrawElementsBaseVertex);
SET_EvalMesh1(tab, vfmt->EvalMesh1);
SET_EvalMesh2(tab, vfmt->EvalMesh2);
ASSERT(tab->EvalMesh2);