/*
* Mesa 3-D graphics library
- * Version: 6.3
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- * Gareth Hughes
+ * Keith Whitwell <keithw@vmware.com> Gareth Hughes
*/
#include "glheader.h"
#include "api_arrayelt.h"
#include "context.h"
-#include "imports.h"
-#include "mfeatures.h"
+
#include "mtypes.h"
#include "vtxfmt.h"
#include "eval.h"
#include "dlist.h"
#include "main/dispatch.h"
+#include "vbo/vbo.h"
/**
- * Use the per-vertex functions found in <vfmt> to initialize the given
- * API dispatch table.
+ * Copy the functions found in the GLvertexformat object into the
+ * dispatch table.
*/
static void
install_vtxfmt(struct gl_context *ctx, struct _glapi_table *tab,
const GLvertexformat *vfmt)
{
+ assert(ctx->Version > 0);
+
if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
+ SET_Color4f(tab, vfmt->Color4f);
+ }
+
+ if (ctx->API == API_OPENGL_COMPAT) {
_mesa_install_arrayelt_vtxfmt(tab, vfmt);
SET_Color3f(tab, vfmt->Color3f);
SET_Color3fv(tab, vfmt->Color3fv);
- SET_Color4f(tab, vfmt->Color4f);
SET_Color4fv(tab, vfmt->Color4fv);
SET_EdgeFlag(tab, vfmt->EdgeFlag);
}
- if (ctx->API == API_OPENGL) {
+ if (ctx->API == API_OPENGL_COMPAT) {
_mesa_install_eval_vtxfmt(tab, vfmt);
}
if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
+ SET_Materialfv(tab, vfmt->Materialfv);
+ SET_MultiTexCoord4fARB(tab, vfmt->MultiTexCoord4fARB);
+ SET_Normal3f(tab, vfmt->Normal3f);
+ }
+
+ if (ctx->API == API_OPENGL_COMPAT) {
SET_FogCoordfEXT(tab, vfmt->FogCoordfEXT);
SET_FogCoordfvEXT(tab, vfmt->FogCoordfvEXT);
SET_Indexf(tab, vfmt->Indexf);
SET_Indexfv(tab, vfmt->Indexfv);
- SET_Materialfv(tab, vfmt->Materialfv);
SET_MultiTexCoord1fARB(tab, vfmt->MultiTexCoord1fARB);
SET_MultiTexCoord1fvARB(tab, vfmt->MultiTexCoord1fvARB);
SET_MultiTexCoord2fARB(tab, vfmt->MultiTexCoord2fARB);
SET_MultiTexCoord2fvARB(tab, vfmt->MultiTexCoord2fvARB);
SET_MultiTexCoord3fARB(tab, vfmt->MultiTexCoord3fARB);
SET_MultiTexCoord3fvARB(tab, vfmt->MultiTexCoord3fvARB);
- SET_MultiTexCoord4fARB(tab, vfmt->MultiTexCoord4fARB);
SET_MultiTexCoord4fvARB(tab, vfmt->MultiTexCoord4fvARB);
- SET_Normal3f(tab, vfmt->Normal3f);
SET_Normal3fv(tab, vfmt->Normal3fv);
+ }
+
+ if (ctx->API == API_OPENGL_COMPAT) {
SET_SecondaryColor3fEXT(tab, vfmt->SecondaryColor3fEXT);
SET_SecondaryColor3fvEXT(tab, vfmt->SecondaryColor3fvEXT);
SET_TexCoord1f(tab, vfmt->TexCoord1f);
SET_Vertex4fv(tab, vfmt->Vertex4fv);
}
- if (ctx->API == API_OPENGL) {
+ if (ctx->API == API_OPENGL_COMPAT) {
_mesa_install_dlist_vtxfmt(tab, vfmt); /* glCallList / glCallLists */
SET_Begin(tab, vfmt->Begin);
SET_End(tab, vfmt->End);
SET_PrimitiveRestartNV(tab, vfmt->PrimitiveRestartNV);
-
- SET_Rectf(tab, vfmt->Rectf);
- }
-
- SET_DrawArrays(tab, vfmt->DrawArrays);
- SET_DrawElements(tab, vfmt->DrawElements);
- if (ctx->API != API_OPENGLES2 || _mesa_is_gles3(ctx)) {
- SET_DrawRangeElements(tab, vfmt->DrawRangeElements);
- }
-
- SET_MultiDrawElementsEXT(tab, vfmt->MultiDrawElementsEXT);
-
- if (ctx->API != API_OPENGLES2) {
- SET_DrawElementsBaseVertex(tab, vfmt->DrawElementsBaseVertex);
- SET_DrawRangeElementsBaseVertex(tab, vfmt->DrawRangeElementsBaseVertex);
- SET_MultiDrawElementsBaseVertex(tab, vfmt->MultiDrawElementsBaseVertex);
- SET_DrawArraysInstancedBaseInstance(tab, vfmt->DrawArraysInstancedBaseInstance);
- SET_DrawElementsInstancedBaseInstance(tab, vfmt->DrawElementsInstancedBaseInstance);
- SET_DrawElementsInstancedBaseVertex(tab, vfmt->DrawElementsInstancedBaseVertex);
- SET_DrawElementsInstancedBaseVertexBaseInstance(tab, vfmt->DrawElementsInstancedBaseVertexBaseInstance);
- }
-
- if (ctx->API != API_OPENGLES2 || _mesa_is_gles3(ctx)) {
- SET_DrawArraysInstancedARB(tab, vfmt->DrawArraysInstanced);
- SET_DrawElementsInstancedARB(tab, vfmt->DrawElementsInstanced);
}
- if (ctx->API != API_OPENGLES2) {
- SET_DrawTransformFeedback(tab, vfmt->DrawTransformFeedback);
- SET_DrawTransformFeedbackStream(tab, vfmt->DrawTransformFeedbackStream);
- SET_DrawTransformFeedbackInstanced(tab,
- vfmt->DrawTransformFeedbackInstanced);
- SET_DrawTransformFeedbackStreamInstanced(tab,
- vfmt->DrawTransformFeedbackStreamInstanced);
- }
-
- /* GL_NV_vertex_program */
- if (ctx->API == API_OPENGL) {
+ /* Originally for GL_NV_vertex_program, this is now only used by dlist.c */
+ if (ctx->API == API_OPENGL_COMPAT) {
SET_VertexAttrib1fNV(tab, vfmt->VertexAttrib1fNV);
SET_VertexAttrib1fvNV(tab, vfmt->VertexAttrib1fvNV);
SET_VertexAttrib2fNV(tab, vfmt->VertexAttrib2fNV);
SET_VertexAttrib4fvNV(tab, vfmt->VertexAttrib4fvNV);
}
- SET_VertexAttrib1fARB(tab, vfmt->VertexAttrib1fARB);
- SET_VertexAttrib1fvARB(tab, vfmt->VertexAttrib1fvARB);
- SET_VertexAttrib2fARB(tab, vfmt->VertexAttrib2fARB);
- SET_VertexAttrib2fvARB(tab, vfmt->VertexAttrib2fvARB);
- SET_VertexAttrib3fARB(tab, vfmt->VertexAttrib3fARB);
- SET_VertexAttrib3fvARB(tab, vfmt->VertexAttrib3fvARB);
- SET_VertexAttrib4fARB(tab, vfmt->VertexAttrib4fARB);
- SET_VertexAttrib4fvARB(tab, vfmt->VertexAttrib4fvARB);
+ if (ctx->API != API_OPENGLES) {
+ SET_VertexAttrib1fARB(tab, vfmt->VertexAttrib1fARB);
+ SET_VertexAttrib1fvARB(tab, vfmt->VertexAttrib1fvARB);
+ SET_VertexAttrib2fARB(tab, vfmt->VertexAttrib2fARB);
+ SET_VertexAttrib2fvARB(tab, vfmt->VertexAttrib2fvARB);
+ SET_VertexAttrib3fARB(tab, vfmt->VertexAttrib3fARB);
+ SET_VertexAttrib3fvARB(tab, vfmt->VertexAttrib3fvARB);
+ SET_VertexAttrib4fARB(tab, vfmt->VertexAttrib4fARB);
+ SET_VertexAttrib4fvARB(tab, vfmt->VertexAttrib4fvARB);
+ }
/* GL_EXT_gpu_shader4 / OpenGL 3.0 */
- if (ctx->API != API_OPENGLES2) {
+ if (_mesa_is_desktop_gl(ctx)) {
SET_VertexAttribI1iEXT(tab, vfmt->VertexAttribI1i);
SET_VertexAttribI2iEXT(tab, vfmt->VertexAttribI2i);
SET_VertexAttribI3iEXT(tab, vfmt->VertexAttribI3i);
SET_VertexAttribI3uivEXT(tab, vfmt->VertexAttribI3uiv);
}
- if (ctx->API != API_OPENGLES2 || _mesa_is_gles3(ctx)) {
+ if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
SET_VertexAttribI4iEXT(tab, vfmt->VertexAttribI4i);
SET_VertexAttribI4ivEXT(tab, vfmt->VertexAttribI4iv);
SET_VertexAttribI4uiEXT(tab, vfmt->VertexAttribI4ui);
SET_VertexAttribI4uivEXT(tab, vfmt->VertexAttribI4uiv);
}
- if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
+ if (ctx->API == API_OPENGL_COMPAT) {
/* GL_ARB_vertex_type_10_10_10_2_rev / GL 3.3 */
SET_VertexP2ui(tab, vfmt->VertexP2ui);
SET_VertexP2uiv(tab, vfmt->VertexP2uiv);
SET_SecondaryColorP3uiv(tab, vfmt->SecondaryColorP3uiv);
}
- if (ctx->API != API_OPENGLES2) {
+ if (_mesa_is_desktop_gl(ctx)) {
SET_VertexAttribP1ui(tab, vfmt->VertexAttribP1ui);
SET_VertexAttribP2ui(tab, vfmt->VertexAttribP2ui);
SET_VertexAttribP3ui(tab, vfmt->VertexAttribP3ui);
SET_VertexAttribP2uiv(tab, vfmt->VertexAttribP2uiv);
SET_VertexAttribP3uiv(tab, vfmt->VertexAttribP3uiv);
SET_VertexAttribP4uiv(tab, vfmt->VertexAttribP4uiv);
+
+ /* GL_ARB_bindless_texture */
+ SET_VertexAttribL1ui64ARB(tab, vfmt->VertexAttribL1ui64ARB);
+ SET_VertexAttribL1ui64vARB(tab, vfmt->VertexAttribL1ui64vARB);
+ }
+
+ if (_mesa_is_desktop_gl(ctx)) {
+ /* GL_ARB_vertex_attrib_64bit */
+ SET_VertexAttribL1d(tab, vfmt->VertexAttribL1d);
+ SET_VertexAttribL2d(tab, vfmt->VertexAttribL2d);
+ SET_VertexAttribL3d(tab, vfmt->VertexAttribL3d);
+ SET_VertexAttribL4d(tab, vfmt->VertexAttribL4d);
+
+ SET_VertexAttribL1dv(tab, vfmt->VertexAttribL1dv);
+ SET_VertexAttribL2dv(tab, vfmt->VertexAttribL2dv);
+ SET_VertexAttribL3dv(tab, vfmt->VertexAttribL3dv);
+ SET_VertexAttribL4dv(tab, vfmt->VertexAttribL4dv);
}
}
void
_mesa_install_exec_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt)
{
- install_vtxfmt( ctx, ctx->Exec, vfmt );
+ install_vtxfmt(ctx, ctx->Exec, vfmt);
+ if (ctx->BeginEnd)
+ install_vtxfmt(ctx, ctx->BeginEnd, vfmt);
}
_mesa_install_save_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt)
{
if (_mesa_is_desktop_gl(ctx))
- install_vtxfmt( ctx, ctx->Save, vfmt );
+ install_vtxfmt(ctx, ctx->Save, vfmt);
}
+
+
+/**
+ * Install VBO vtxfmt functions.
+ *
+ * This function depends on ctx->Version.
+ */
+void
+_mesa_initialize_vbo_vtxfmt(struct gl_context *ctx)
+{
+ _vbo_install_exec_vtxfmt(ctx);
+ if (ctx->API == API_OPENGL_COMPAT) {
+ _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt);
+ }
+}
+