Merge branch 'mesa_7_6_branch'
[mesa.git] / src / mesa / main / vtxfmt.c
index 62329bc30eba6cc38c50ff440565102fdec8bd0b..c9eea8ab8300ab34ddf3d818eba289dddae03f0d 100644 (file)
@@ -1,10 +1,8 @@
-/* $Id: vtxfmt.c,v 1.14 2002/10/29 20:28:56 brianp Exp $ */
-
 /*
  * Mesa 3-D graphics library
- * Version:  4.1
+ * Version:  6.3
  *
- * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
  */
 
 #include "glheader.h"
+#include "api_arrayelt.h"
 #include "api_loopback.h"
 #include "context.h"
 #include "imports.h"
 #include "mtypes.h"
 #include "state.h"
 #include "vtxfmt.h"
+#include "eval.h"
+#include "dlist.h"
+
+
+#if FEATURE_beginend
 
 
 /* The neutral vertex format.  This wraps all tnl module functions,
 #define PRE_LOOPBACK( FUNC )                                           \
 {                                                                      \
    GET_CURRENT_CONTEXT(ctx);                                           \
-   struct gl_tnl_module *tnl = &(ctx->TnlModule);                      \
+   struct gl_tnl_module * const tnl = &(ctx->TnlModule);               \
+   const int tmp_offset = _gloffset_ ## FUNC ;                         \
                                                                        \
    ASSERT( tnl->Current );                                             \
    ASSERT( tnl->SwapCount < NUM_VERTEX_FORMAT_ENTRIES );               \
-                                                                       \
-   /* Save the swapped function's dispatch entry so it can be */       \
-   /* restored later. */                                               \
-   tnl->Swapped[tnl->SwapCount][0] = (void *)&(ctx->Exec->FUNC);       \
-   tnl->Swapped[tnl->SwapCount][1] = (void *)TAG(FUNC);                        \
+   ASSERT( tmp_offset >= 0 );                                          \
+                                                                        \
+   if (tnl->SwapCount == 0)                                             \
+      ctx->Driver.BeginVertices( ctx );                                 \
+                                                                        \
+   /* Save the swapped function's dispatch entry so it can be */        \
+   /* restored later. */                                                \
+   tnl->Swapped[tnl->SwapCount].location = & (((_glapi_proc *)ctx->Exec)[tmp_offset]); \
+   tnl->Swapped[tnl->SwapCount].function = (_glapi_proc)TAG(FUNC);     \
    tnl->SwapCount++;                                                   \
                                                                        \
    if ( 0 )                                                            \
       _mesa_debug(ctx, "   swapping gl" #FUNC"...\n" );                        \
                                                                        \
    /* Install the tnl function pointer.        */                              \
-   ctx->Exec->FUNC = tnl->Current->FUNC;                               \
+   SET_ ## FUNC(ctx->Exec, tnl->Current->FUNC);                                \
 }
 
 #define TAG(x) neutral_##x
 #include "vtxfmt_tmp.h"
 
 
-
-static void install_vtxfmt( struct _glapi_table *tab, GLvertexformat *vfmt )
+/**
+ * Use the per-vertex functions found in <vfmt> to initialze the given
+ * API dispatch table.
+ */
+static void
+install_vtxfmt( struct _glapi_table *tab, const GLvertexformat *vfmt )
 {
-   tab->ArrayElement = vfmt->ArrayElement;
-   tab->Color3f = vfmt->Color3f;
-   tab->Color3fv = vfmt->Color3fv;
-   tab->Color3ub = vfmt->Color3ub;
-   tab->Color3ubv = vfmt->Color3ubv;
-   tab->Color4f = vfmt->Color4f;
-   tab->Color4fv = vfmt->Color4fv;
-   tab->Color4ub = vfmt->Color4ub;
-   tab->Color4ubv = vfmt->Color4ubv;
-   tab->EdgeFlag = vfmt->EdgeFlag;
-   tab->EdgeFlagv = vfmt->EdgeFlagv;
-   tab->EvalCoord1f = vfmt->EvalCoord1f;
-   tab->EvalCoord1fv = vfmt->EvalCoord1fv;
-   tab->EvalCoord2f = vfmt->EvalCoord2f;
-   tab->EvalCoord2fv = vfmt->EvalCoord2fv;
-   tab->EvalPoint1 = vfmt->EvalPoint1;
-   tab->EvalPoint2 = vfmt->EvalPoint2;
-   tab->FogCoordfEXT = vfmt->FogCoordfEXT;
-   tab->FogCoordfvEXT = vfmt->FogCoordfvEXT;
-   tab->Indexi = vfmt->Indexi;
-   tab->Indexiv = vfmt->Indexiv;
-   tab->Materialfv = vfmt->Materialfv;
-   tab->MultiTexCoord1fARB = vfmt->MultiTexCoord1fARB;
-   tab->MultiTexCoord1fvARB = vfmt->MultiTexCoord1fvARB;
-   tab->MultiTexCoord2fARB = vfmt->MultiTexCoord2fARB;
-   tab->MultiTexCoord2fvARB = vfmt->MultiTexCoord2fvARB;
-   tab->MultiTexCoord3fARB = vfmt->MultiTexCoord3fARB;
-   tab->MultiTexCoord3fvARB = vfmt->MultiTexCoord3fvARB;
-   tab->MultiTexCoord4fARB = vfmt->MultiTexCoord4fARB;
-   tab->MultiTexCoord4fvARB = vfmt->MultiTexCoord4fvARB;
-   tab->Normal3f = vfmt->Normal3f;
-   tab->Normal3fv = vfmt->Normal3fv;
-   tab->SecondaryColor3fEXT = vfmt->SecondaryColor3fEXT;
-   tab->SecondaryColor3fvEXT = vfmt->SecondaryColor3fvEXT;
-   tab->SecondaryColor3ubEXT = vfmt->SecondaryColor3ubEXT;
-   tab->SecondaryColor3ubvEXT = vfmt->SecondaryColor3ubvEXT;
-   tab->TexCoord1f = vfmt->TexCoord1f;
-   tab->TexCoord1fv = vfmt->TexCoord1fv;
-   tab->TexCoord2f = vfmt->TexCoord2f;
-   tab->TexCoord2fv = vfmt->TexCoord2fv;
-   tab->TexCoord3f = vfmt->TexCoord3f;
-   tab->TexCoord3fv = vfmt->TexCoord3fv;
-   tab->TexCoord4f = vfmt->TexCoord4f;
-   tab->TexCoord4fv = vfmt->TexCoord4fv;
-   tab->Vertex2f = vfmt->Vertex2f;
-   tab->Vertex2fv = vfmt->Vertex2fv;
-   tab->Vertex3f = vfmt->Vertex3f;
-   tab->Vertex3fv = vfmt->Vertex3fv;
-   tab->Vertex4f = vfmt->Vertex4f;
-   tab->Vertex4fv = vfmt->Vertex4fv;
-   tab->CallList = vfmt->CallList;
-   tab->Begin = vfmt->Begin;
-   tab->End = vfmt->End;
-   tab->VertexAttrib4fNV = vfmt->VertexAttrib4fNV;
-   tab->Rectf = vfmt->Rectf;
-   tab->DrawArrays = vfmt->DrawArrays;
-   tab->DrawElements = vfmt->DrawElements;
-   tab->DrawRangeElements = vfmt->DrawRangeElements;
-   tab->EvalMesh1 = vfmt->EvalMesh1;
-   tab->EvalMesh2 = vfmt->EvalMesh2;
-   assert(tab->EvalMesh2);
+   _mesa_install_arrayelt_vtxfmt(tab, vfmt);
+
+   SET_Color3f(tab, vfmt->Color3f);
+   SET_Color3fv(tab, vfmt->Color3fv);
+   SET_Color4f(tab, vfmt->Color4f);
+   SET_Color4fv(tab, vfmt->Color4fv);
+   SET_EdgeFlag(tab, vfmt->EdgeFlag);
+
+   _mesa_install_eval_vtxfmt(tab, vfmt);
+
+   SET_FogCoordfEXT(tab, vfmt->FogCoordfEXT);
+   SET_FogCoordfvEXT(tab, vfmt->FogCoordfvEXT);
+   SET_Indexf(tab, vfmt->Indexf);
+   SET_Indexfv(tab, vfmt->Indexfv);
+   SET_Materialfv(tab, vfmt->Materialfv);
+   SET_MultiTexCoord1fARB(tab, vfmt->MultiTexCoord1fARB);
+   SET_MultiTexCoord1fvARB(tab, vfmt->MultiTexCoord1fvARB);
+   SET_MultiTexCoord2fARB(tab, vfmt->MultiTexCoord2fARB);
+   SET_MultiTexCoord2fvARB(tab, vfmt->MultiTexCoord2fvARB);
+   SET_MultiTexCoord3fARB(tab, vfmt->MultiTexCoord3fARB);
+   SET_MultiTexCoord3fvARB(tab, vfmt->MultiTexCoord3fvARB);
+   SET_MultiTexCoord4fARB(tab, vfmt->MultiTexCoord4fARB);
+   SET_MultiTexCoord4fvARB(tab, vfmt->MultiTexCoord4fvARB);
+   SET_Normal3f(tab, vfmt->Normal3f);
+   SET_Normal3fv(tab, vfmt->Normal3fv);
+   SET_SecondaryColor3fEXT(tab, vfmt->SecondaryColor3fEXT);
+   SET_SecondaryColor3fvEXT(tab, vfmt->SecondaryColor3fvEXT);
+   SET_TexCoord1f(tab, vfmt->TexCoord1f);
+   SET_TexCoord1fv(tab, vfmt->TexCoord1fv);
+   SET_TexCoord2f(tab, vfmt->TexCoord2f);
+   SET_TexCoord2fv(tab, vfmt->TexCoord2fv);
+   SET_TexCoord3f(tab, vfmt->TexCoord3f);
+   SET_TexCoord3fv(tab, vfmt->TexCoord3fv);
+   SET_TexCoord4f(tab, vfmt->TexCoord4f);
+   SET_TexCoord4fv(tab, vfmt->TexCoord4fv);
+   SET_Vertex2f(tab, vfmt->Vertex2f);
+   SET_Vertex2fv(tab, vfmt->Vertex2fv);
+   SET_Vertex3f(tab, vfmt->Vertex3f);
+   SET_Vertex3fv(tab, vfmt->Vertex3fv);
+   SET_Vertex4f(tab, vfmt->Vertex4f);
+   SET_Vertex4fv(tab, vfmt->Vertex4fv);
+
+   _mesa_install_dlist_vtxfmt(tab, vfmt);
+
+   SET_Begin(tab, vfmt->Begin);
+   SET_End(tab, vfmt->End);
+   SET_Rectf(tab, vfmt->Rectf);
+   SET_DrawArrays(tab, vfmt->DrawArrays);
+   SET_DrawElements(tab, vfmt->DrawElements);
+   SET_DrawRangeElements(tab, vfmt->DrawRangeElements);
+   SET_MultiDrawElementsEXT(tab, vfmt->MultiDrawElementsEXT);
+   SET_DrawElementsBaseVertex(tab, vfmt->DrawElementsBaseVertex);
+   SET_DrawRangeElementsBaseVertex(tab, vfmt->DrawRangeElementsBaseVertex);
+   SET_MultiDrawElementsBaseVertex(tab, vfmt->MultiDrawElementsBaseVertex);
+
+   /* GL_NV_vertex_program */
+   SET_VertexAttrib1fNV(tab, vfmt->VertexAttrib1fNV);
+   SET_VertexAttrib1fvNV(tab, vfmt->VertexAttrib1fvNV);
+   SET_VertexAttrib2fNV(tab, vfmt->VertexAttrib2fNV);
+   SET_VertexAttrib2fvNV(tab, vfmt->VertexAttrib2fvNV);
+   SET_VertexAttrib3fNV(tab, vfmt->VertexAttrib3fNV);
+   SET_VertexAttrib3fvNV(tab, vfmt->VertexAttrib3fvNV);
+   SET_VertexAttrib4fNV(tab, vfmt->VertexAttrib4fNV);
+   SET_VertexAttrib4fvNV(tab, vfmt->VertexAttrib4fvNV);
+#if FEATURE_ARB_vertex_program
+   SET_VertexAttrib1fARB(tab, vfmt->VertexAttrib1fARB);
+   SET_VertexAttrib1fvARB(tab, vfmt->VertexAttrib1fvARB);
+   SET_VertexAttrib2fARB(tab, vfmt->VertexAttrib2fARB);
+   SET_VertexAttrib2fvARB(tab, vfmt->VertexAttrib2fvARB);
+   SET_VertexAttrib3fARB(tab, vfmt->VertexAttrib3fARB);
+   SET_VertexAttrib3fvARB(tab, vfmt->VertexAttrib3fvARB);
+   SET_VertexAttrib4fARB(tab, vfmt->VertexAttrib4fARB);
+   SET_VertexAttrib4fvARB(tab, vfmt->VertexAttrib4fvARB);
+#endif
 }
 
 
@@ -146,19 +172,16 @@ void _mesa_init_exec_vtxfmt( GLcontext *ctx )
 }
 
 
-void _mesa_install_exec_vtxfmt( GLcontext *ctx, GLvertexformat *vfmt )
+void _mesa_install_exec_vtxfmt( GLcontext *ctx, const GLvertexformat *vfmt )
 {
    ctx->TnlModule.Current = vfmt;
    _mesa_restore_exec_vtxfmt( ctx );
-   if ( ctx->ExecPrefersFloat != vfmt->prefer_float_colors )
-      _mesa_loopback_prefer_float( ctx->Exec, vfmt->prefer_float_colors );
 }
 
-void _mesa_install_save_vtxfmt( GLcontext *ctx, GLvertexformat *vfmt )
+
+void _mesa_install_save_vtxfmt( GLcontext *ctx, const GLvertexformat *vfmt )
 {
    install_vtxfmt( ctx->Save, vfmt );
-   if ( ctx->SavePrefersFloat != vfmt->prefer_float_colors )
-      _mesa_loopback_prefer_float( ctx->Save, vfmt->prefer_float_colors );
 }
 
 
@@ -170,8 +193,11 @@ void _mesa_restore_exec_vtxfmt( GLcontext *ctx )
    /* Restore the neutral tnl module wrapper.
     */
    for ( i = 0 ; i < tnl->SwapCount ; i++ ) {
-      *(void **)tnl->Swapped[i][0] = tnl->Swapped[i][1];
+      *(tnl->Swapped[i].location) = tnl->Swapped[i].function;
    }
 
    tnl->SwapCount = 0;
 }
+
+
+#endif /* FEATURE_beginend */