#define PRE_LOOPBACK( FUNC )
#endif
-#include "dispatch.h"
-#include "glapioffsets.h"
+#include "main/dispatch.h"
static void GLAPIENTRY TAG(ArrayElement)( GLint i )
{
CALL_EdgeFlag(GET_DISPATCH(), ( e ));
}
-static void GLAPIENTRY TAG(EdgeFlagv)( const GLboolean *v )
-{
- PRE_LOOPBACK( EdgeFlagv );
- CALL_EdgeFlagv(GET_DISPATCH(), ( v ));
-}
-
static void GLAPIENTRY TAG(EvalCoord1f)( GLfloat s )
{
PRE_LOOPBACK( EvalCoord1f );
CALL_DrawElements(GET_DISPATCH(), ( mode, count, type, indices ));
}
+static void GLAPIENTRY TAG(MultiDrawElementsEXT)( GLenum mode,
+ const GLsizei *count,
+ GLenum type,
+ const GLvoid **indices,
+ GLsizei primcount)
+{
+ PRE_LOOPBACK( MultiDrawElementsEXT );
+ CALL_MultiDrawElementsEXT(GET_DISPATCH(), ( mode, count, type, indices,
+ primcount ));
+}
+
static void GLAPIENTRY TAG(DrawRangeElements)( GLenum mode, GLuint start,
GLuint end, GLsizei count,
GLenum type, const GLvoid *indices )
CALL_DrawRangeElements(GET_DISPATCH(), ( mode, start, end, count, type, indices ));
}
+static void GLAPIENTRY TAG(DrawElementsBaseVertex)( GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLint basevertex)
+{
+ PRE_LOOPBACK( DrawElementsBaseVertex );
+ CALL_DrawElementsBaseVertex(GET_DISPATCH(), ( mode, count, type,
+ indices, basevertex ));
+}
+
+static void GLAPIENTRY TAG(DrawRangeElementsBaseVertex)( GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLint basevertex)
+{
+ PRE_LOOPBACK( DrawRangeElementsBaseVertex );
+ CALL_DrawRangeElementsBaseVertex(GET_DISPATCH(), ( mode, start, end,
+ count, type, indices,
+ basevertex ));
+}
+
+static void GLAPIENTRY TAG(MultiDrawElementsBaseVertex)( GLenum mode,
+ const GLsizei *count,
+ GLenum type,
+ const GLvoid **indices,
+ GLsizei primcount,
+ const GLint *basevertex)
+{
+ PRE_LOOPBACK( MultiDrawElementsBaseVertex );
+ CALL_MultiDrawElementsBaseVertex(GET_DISPATCH(), ( mode, count, type,
+ indices,
+ primcount, basevertex ));
+}
+
static void GLAPIENTRY TAG(EvalMesh1)( GLenum mode, GLint i1, GLint i2 )
{
PRE_LOOPBACK( EvalMesh1 );
TAG(Color4f),
TAG(Color4fv),
TAG(EdgeFlag),
- TAG(EdgeFlagv),
TAG(EvalCoord1f),
TAG(EvalCoord1fv),
TAG(EvalCoord2f),
TAG(DrawArrays),
TAG(DrawElements),
TAG(DrawRangeElements),
+ TAG(MultiDrawElementsEXT),
+ TAG(DrawElementsBaseVertex),
+ TAG(DrawRangeElementsBaseVertex),
+ TAG(MultiDrawElementsBaseVertex),
TAG(EvalMesh1),
TAG(EvalMesh2)
};