-/* $Id: vtxfmt_tmp.h,v 1.6 2001/11/27 00:05:35 brianp Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 6.3
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
- * Gareth Hughes <gareth@valinux.com>
+ * Gareth Hughes
*/
#ifndef PRE_LOOPBACK
#define PRE_LOOPBACK( FUNC )
#endif
-static void TAG(ArrayElement)( GLint i )
+static void GLAPIENTRY TAG(ArrayElement)( GLint i )
{
PRE_LOOPBACK( ArrayElement );
- glArrayElement( i );
+ GL_CALL(ArrayElement)( i );
}
-static void TAG(Color3f)( GLfloat a, GLfloat b, GLfloat c )
+static void GLAPIENTRY TAG(Color3f)( GLfloat r, GLfloat g, GLfloat b )
{
PRE_LOOPBACK( Color3f );
- glColor3f( a, b, c );
+ GL_CALL(Color3f)( r, g, b );
}
-static void TAG(Color3fv)( const GLfloat *v )
+static void GLAPIENTRY TAG(Color3fv)( const GLfloat *v )
{
PRE_LOOPBACK( Color3fv );
- glColor3fv( v );
+ GL_CALL(Color3fv)( v );
}
-static void TAG(Color3ub)( GLubyte a, GLubyte b, GLubyte c )
-{
- PRE_LOOPBACK( Color3ub );
- glColor3ub( a, b, c );
-}
-
-static void TAG(Color3ubv)( const GLubyte *v )
-{
- PRE_LOOPBACK( Color3ubv );
- glColor3ubv( v );
-}
-
-static void TAG(Color4f)( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
+static void GLAPIENTRY TAG(Color4f)( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
{
PRE_LOOPBACK( Color4f );
- glColor4f( a, b, c, d );
+ GL_CALL(Color4f)( r, g, b, a );
}
-static void TAG(Color4fv)( const GLfloat *v )
+static void GLAPIENTRY TAG(Color4fv)( const GLfloat *v )
{
PRE_LOOPBACK( Color4fv );
- glColor4fv( v );
-}
-
-static void TAG(Color4ub)( GLubyte a, GLubyte b, GLubyte c, GLubyte d )
-{
- PRE_LOOPBACK( Color4ub );
- glColor4ub( a, b, c, d );
+ GL_CALL(Color4fv)( v );
}
-static void TAG(Color4ubv)( const GLubyte *v )
-{
- PRE_LOOPBACK( Color4ubv );
- glColor4ubv( v );
-}
-
-static void TAG(EdgeFlag)( GLboolean a )
+static void GLAPIENTRY TAG(EdgeFlag)( GLboolean e )
{
PRE_LOOPBACK( EdgeFlag );
- glEdgeFlag( a );
+ GL_CALL(EdgeFlag)( e );
}
-static void TAG(EdgeFlagv)( const GLboolean *v )
+static void GLAPIENTRY TAG(EdgeFlagv)( const GLboolean *v )
{
PRE_LOOPBACK( EdgeFlagv );
- glEdgeFlagv( v );
+ GL_CALL(EdgeFlagv)( v );
}
-static void TAG(EvalCoord1f)( GLfloat a )
+static void GLAPIENTRY TAG(EvalCoord1f)( GLfloat s )
{
PRE_LOOPBACK( EvalCoord1f );
- glEvalCoord1f( a );
+ GL_CALL(EvalCoord1f)( s );
}
-static void TAG(EvalCoord1fv)( const GLfloat *v )
+static void GLAPIENTRY TAG(EvalCoord1fv)( const GLfloat *v )
{
PRE_LOOPBACK( EvalCoord1fv );
- glEvalCoord1fv( v );
+ GL_CALL(EvalCoord1fv)( v );
}
-static void TAG(EvalCoord2f)( GLfloat a, GLfloat b )
+static void GLAPIENTRY TAG(EvalCoord2f)( GLfloat s, GLfloat t )
{
PRE_LOOPBACK( EvalCoord2f );
- glEvalCoord2f( a, b );
+ GL_CALL(EvalCoord2f)( s, t );
}
-static void TAG(EvalCoord2fv)( const GLfloat *v )
+static void GLAPIENTRY TAG(EvalCoord2fv)( const GLfloat *v )
{
PRE_LOOPBACK( EvalCoord2fv );
- glEvalCoord2fv( v );
+ GL_CALL(EvalCoord2fv)( v );
}
-static void TAG(EvalPoint1)( GLint a )
+static void GLAPIENTRY TAG(EvalPoint1)( GLint i )
{
PRE_LOOPBACK( EvalPoint1 );
- glEvalPoint1( a );
+ GL_CALL(EvalPoint1)( i );
}
-static void TAG(EvalPoint2)( GLint a, GLint b )
+static void GLAPIENTRY TAG(EvalPoint2)( GLint i, GLint j )
{
PRE_LOOPBACK( EvalPoint2 );
- glEvalPoint2( a, b );
+ GL_CALL(EvalPoint2)( i, j );
}
-static void TAG(FogCoordfEXT)( GLfloat a )
+static void GLAPIENTRY TAG(FogCoordfEXT)( GLfloat f )
{
PRE_LOOPBACK( FogCoordfEXT );
- _glapi_Dispatch->FogCoordfEXT( a );
+ GL_CALL(FogCoordfEXT)( f );
}
-static void TAG(FogCoordfvEXT)( const GLfloat *v )
+static void GLAPIENTRY TAG(FogCoordfvEXT)( const GLfloat *v )
{
PRE_LOOPBACK( FogCoordfvEXT );
- _glapi_Dispatch->FogCoordfvEXT( v );
+ GL_CALL(FogCoordfvEXT)( v );
}
-static void TAG(Indexi)( GLint a )
+static void GLAPIENTRY TAG(Indexf)( GLfloat f )
{
- PRE_LOOPBACK( Indexi );
- glIndexi( a );
+ PRE_LOOPBACK( Indexf );
+ GL_CALL(Indexf)( f );
}
-static void TAG(Indexiv)( const GLint *v )
+static void GLAPIENTRY TAG(Indexfv)( const GLfloat *v )
{
- PRE_LOOPBACK( Indexiv );
- glIndexiv( v );
+ PRE_LOOPBACK( Indexfv );
+ GL_CALL(Indexfv)( v );
}
-static void TAG(Materialfv)( GLenum face, GLenum pname, const GLfloat *v )
+static void GLAPIENTRY TAG(Materialfv)( GLenum face, GLenum pname, const GLfloat *v )
{
PRE_LOOPBACK( Materialfv );
- glMaterialfv( face, pname, v );
+ GL_CALL(Materialfv)( face, pname, v );
}
-static void TAG(MultiTexCoord1f)( GLenum target, GLfloat a )
+static void GLAPIENTRY TAG(MultiTexCoord1fARB)( GLenum target, GLfloat a )
{
- PRE_LOOPBACK( MultiTexCoord1f );
- glMultiTexCoord1f( target, a );
+ PRE_LOOPBACK( MultiTexCoord1fARB );
+ GL_CALL(MultiTexCoord1fARB)( target, a );
}
-static void TAG(MultiTexCoord1fv)( GLenum target, const GLfloat *tc )
+static void GLAPIENTRY TAG(MultiTexCoord1fvARB)( GLenum target, const GLfloat *tc )
{
- PRE_LOOPBACK( MultiTexCoord1fv );
- glMultiTexCoord1fv( target, tc );
+ PRE_LOOPBACK( MultiTexCoord1fvARB );
+ GL_CALL(MultiTexCoord1fvARB)( target, tc );
}
-static void TAG(MultiTexCoord2f)( GLenum target, GLfloat a, GLfloat b )
+static void GLAPIENTRY TAG(MultiTexCoord2fARB)( GLenum target, GLfloat s, GLfloat t )
{
- PRE_LOOPBACK( MultiTexCoord2f );
- glMultiTexCoord2f( target, a, b );
+ PRE_LOOPBACK( MultiTexCoord2fARB );
+ GL_CALL(MultiTexCoord2fARB)( target, s, t );
}
-static void TAG(MultiTexCoord2fv)( GLenum target, const GLfloat *tc )
+static void GLAPIENTRY TAG(MultiTexCoord2fvARB)( GLenum target, const GLfloat *tc )
{
- PRE_LOOPBACK( MultiTexCoord2fv );
- glMultiTexCoord2fv( target, tc );
+ PRE_LOOPBACK( MultiTexCoord2fvARB );
+ GL_CALL(MultiTexCoord2fvARB)( target, tc );
}
-static void TAG(MultiTexCoord3f)( GLenum target, GLfloat a,
- GLfloat b, GLfloat c )
+static void GLAPIENTRY TAG(MultiTexCoord3fARB)( GLenum target, GLfloat s,
+ GLfloat t, GLfloat r )
{
- PRE_LOOPBACK( MultiTexCoord3f );
- glMultiTexCoord3f( target, a, b, c );
+ PRE_LOOPBACK( MultiTexCoord3fARB );
+ GL_CALL(MultiTexCoord3fARB)( target, s, t, r );
}
-static void TAG(MultiTexCoord3fv)( GLenum target, const GLfloat *tc )
+static void GLAPIENTRY TAG(MultiTexCoord3fvARB)( GLenum target, const GLfloat *tc )
{
- PRE_LOOPBACK( MultiTexCoord3fv );
- glMultiTexCoord3fv( target, tc );
+ PRE_LOOPBACK( MultiTexCoord3fvARB );
+ GL_CALL(MultiTexCoord3fvARB)( target, tc );
}
-static void TAG(MultiTexCoord4f)( GLenum target, GLfloat a,
- GLfloat b, GLfloat c, GLfloat d )
+static void GLAPIENTRY TAG(MultiTexCoord4fARB)( GLenum target, GLfloat s,
+ GLfloat t, GLfloat r, GLfloat q )
{
- PRE_LOOPBACK( MultiTexCoord4f );
- glMultiTexCoord4f( target, a, b, c, d );
+ PRE_LOOPBACK( MultiTexCoord4fARB );
+ GL_CALL(MultiTexCoord4fARB)( target, s, t, r, q );
}
-static void TAG(MultiTexCoord4fv)( GLenum target, const GLfloat *tc )
+static void GLAPIENTRY TAG(MultiTexCoord4fvARB)( GLenum target, const GLfloat *tc )
{
- PRE_LOOPBACK( MultiTexCoord4fv );
- glMultiTexCoord4fv( target, tc );
+ PRE_LOOPBACK( MultiTexCoord4fvARB );
+ GL_CALL(MultiTexCoord4fvARB)( target, tc );
}
-static void TAG(Normal3f)( GLfloat a, GLfloat b, GLfloat c )
+static void GLAPIENTRY TAG(Normal3f)( GLfloat x, GLfloat y, GLfloat z )
{
PRE_LOOPBACK( Normal3f );
- glNormal3f( a, b, c );
+ GL_CALL(Normal3f)( x, y, z );
}
-static void TAG(Normal3fv)( const GLfloat *v )
+static void GLAPIENTRY TAG(Normal3fv)( const GLfloat *v )
{
PRE_LOOPBACK( Normal3fv );
- glNormal3fv( v );
+ GL_CALL(Normal3fv)( v );
}
-static void TAG(SecondaryColor3fEXT)( GLfloat a, GLfloat b, GLfloat c )
+static void GLAPIENTRY TAG(SecondaryColor3fEXT)( GLfloat r, GLfloat g, GLfloat b )
{
PRE_LOOPBACK( SecondaryColor3fEXT );
- _glapi_Dispatch->SecondaryColor3fEXT( a, b, c );
+ GL_CALL(SecondaryColor3fEXT)( r, g, b );
}
-static void TAG(SecondaryColor3fvEXT)( const GLfloat *v )
+static void GLAPIENTRY TAG(SecondaryColor3fvEXT)( const GLfloat *v )
{
PRE_LOOPBACK( SecondaryColor3fvEXT );
- _glapi_Dispatch->SecondaryColor3fvEXT( v );
-}
-
-static void TAG(SecondaryColor3ubEXT)( GLubyte a, GLubyte b, GLubyte c )
-{
- PRE_LOOPBACK( SecondaryColor3ubEXT );
- _glapi_Dispatch->SecondaryColor3ubEXT( a, b, c );
-}
-
-static void TAG(SecondaryColor3ubvEXT)( const GLubyte *v )
-{
- PRE_LOOPBACK( SecondaryColor3ubvEXT );
- _glapi_Dispatch->SecondaryColor3ubvEXT( v );
+ GL_CALL(SecondaryColor3fvEXT)( v );
}
-static void TAG(TexCoord1f)( GLfloat a )
+static void GLAPIENTRY TAG(TexCoord1f)( GLfloat s )
{
PRE_LOOPBACK( TexCoord1f );
- glTexCoord1f( a );
+ GL_CALL(TexCoord1f)( s );
}
-static void TAG(TexCoord1fv)( const GLfloat *tc )
+static void GLAPIENTRY TAG(TexCoord1fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord1fv );
- glTexCoord1fv( tc );
+ GL_CALL(TexCoord1fv)( tc );
}
-static void TAG(TexCoord2f)( GLfloat a, GLfloat b )
+static void GLAPIENTRY TAG(TexCoord2f)( GLfloat s, GLfloat t )
{
PRE_LOOPBACK( TexCoord2f );
- glTexCoord2f( a, b );
+ GL_CALL(TexCoord2f)( s, t );
}
-static void TAG(TexCoord2fv)( const GLfloat *tc )
+static void GLAPIENTRY TAG(TexCoord2fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord2fv );
- glTexCoord2fv( tc );
+ GL_CALL(TexCoord2fv)( tc );
}
-static void TAG(TexCoord3f)( GLfloat a, GLfloat b, GLfloat c )
+static void GLAPIENTRY TAG(TexCoord3f)( GLfloat s, GLfloat t, GLfloat r )
{
PRE_LOOPBACK( TexCoord3f );
- glTexCoord3f( a, b, c );
+ GL_CALL(TexCoord3f)( s, t, r );
}
-static void TAG(TexCoord3fv)( const GLfloat *tc )
+static void GLAPIENTRY TAG(TexCoord3fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord3fv );
- glTexCoord3fv( tc );
+ GL_CALL(TexCoord3fv)( tc );
}
-static void TAG(TexCoord4f)( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
+static void GLAPIENTRY TAG(TexCoord4f)( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
{
PRE_LOOPBACK( TexCoord4f );
- glTexCoord4f( a, b, c, d );
+ GL_CALL(TexCoord4f)( s, t, r, q );
}
-static void TAG(TexCoord4fv)( const GLfloat *tc )
+static void GLAPIENTRY TAG(TexCoord4fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord4fv );
- glTexCoord4fv( tc );
+ GL_CALL(TexCoord4fv)( tc );
}
-static void TAG(Vertex2f)( GLfloat a, GLfloat b )
+static void GLAPIENTRY TAG(Vertex2f)( GLfloat x, GLfloat y )
{
PRE_LOOPBACK( Vertex2f );
- glVertex2f( a, b );
+ GL_CALL(Vertex2f)( x, y );
}
-static void TAG(Vertex2fv)( const GLfloat *obj )
+static void GLAPIENTRY TAG(Vertex2fv)( const GLfloat *v )
{
PRE_LOOPBACK( Vertex2fv );
- glVertex2fv( obj );
+ GL_CALL(Vertex2fv)( v );
}
-static void TAG(Vertex3f)( GLfloat a, GLfloat b, GLfloat c )
+static void GLAPIENTRY TAG(Vertex3f)( GLfloat x, GLfloat y, GLfloat z )
{
PRE_LOOPBACK( Vertex3f );
- glVertex3f( a, b, c );
+ GL_CALL(Vertex3f)( x, y, z );
}
-static void TAG(Vertex3fv)( const GLfloat *obj )
+static void GLAPIENTRY TAG(Vertex3fv)( const GLfloat *v )
{
PRE_LOOPBACK( Vertex3fv );
- glVertex3fv( obj );
+ GL_CALL(Vertex3fv)( v );
}
-static void TAG(Vertex4f)( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
+static void GLAPIENTRY TAG(Vertex4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
PRE_LOOPBACK( Vertex4f );
- glVertex4f( a, b, c, d );
+ GL_CALL(Vertex4f)( x, y, z, w );
}
-static void TAG(Vertex4fv)( const GLfloat *obj )
+static void GLAPIENTRY TAG(Vertex4fv)( const GLfloat *v )
{
PRE_LOOPBACK( Vertex4fv );
- glVertex4fv( obj );
+ GL_CALL(Vertex4fv)( v );
}
-static void TAG(CallList)( GLuint i )
+static void GLAPIENTRY TAG(CallList)( GLuint i )
{
PRE_LOOPBACK( CallList );
- glCallList( i );
+ GL_CALL(CallList)( i );
}
-static void TAG(Begin)( GLenum mode )
+static void GLAPIENTRY TAG(CallLists)( GLsizei sz, GLenum type, const GLvoid *v )
+{
+ PRE_LOOPBACK( CallLists );
+ GL_CALL(CallLists)( sz, type, v );
+}
+
+static void GLAPIENTRY TAG(Begin)( GLenum mode )
{
PRE_LOOPBACK( Begin );
- glBegin( mode );
+ GL_CALL(Begin)( mode );
}
-static void TAG(End)( void )
+static void GLAPIENTRY TAG(End)( void )
{
PRE_LOOPBACK( End );
- glEnd();
+ GL_CALL(End)();
}
-static void TAG(Rectf)( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
+static void GLAPIENTRY TAG(Rectf)( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
{
PRE_LOOPBACK( Rectf );
- glRectf( x1, y1, x2, y2 );
+ GL_CALL(Rectf)( x1, y1, x2, y2 );
}
-static void TAG(DrawArrays)( GLenum mode, GLint start, GLsizei count )
+static void GLAPIENTRY TAG(DrawArrays)( GLenum mode, GLint start, GLsizei count )
{
PRE_LOOPBACK( DrawArrays );
- glDrawArrays( mode, start, count );
+ GL_CALL(DrawArrays)( mode, start, count );
}
-static void TAG(DrawElements)( GLenum mode, GLsizei count, GLenum type,
- const void *indices )
+static void GLAPIENTRY TAG(DrawElements)( GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices )
{
PRE_LOOPBACK( DrawElements );
- glDrawElements( mode, count, type, indices );
+ GL_CALL(DrawElements)( mode, count, type, indices );
}
-static void TAG(DrawRangeElements)( GLenum mode, GLuint start,
+static void GLAPIENTRY TAG(DrawRangeElements)( GLenum mode, GLuint start,
GLuint end, GLsizei count,
- GLenum type, const void *indices )
+ GLenum type, const GLvoid *indices )
{
PRE_LOOPBACK( DrawRangeElements );
- glDrawRangeElements( mode, start, end, count, type, indices );
+ GL_CALL(DrawRangeElements)( mode, start, end, count, type, indices );
}
-static void TAG(EvalMesh1)( GLenum mode, GLint i1, GLint i2 )
+static void GLAPIENTRY TAG(EvalMesh1)( GLenum mode, GLint i1, GLint i2 )
{
PRE_LOOPBACK( EvalMesh1 );
- glEvalMesh1( mode, i1, i2 );
+ GL_CALL(EvalMesh1)( mode, i1, i2 );
}
-static void TAG(EvalMesh2)( GLenum mode, GLint i1, GLint i2,
+static void GLAPIENTRY TAG(EvalMesh2)( GLenum mode, GLint i1, GLint i2,
GLint j1, GLint j2 )
{
PRE_LOOPBACK( EvalMesh2 );
- glEvalMesh2( mode, i1, i2, j1, j2 );
+ GL_CALL(EvalMesh2)( mode, i1, i2, j1, j2 );
+}
+
+static void GLAPIENTRY TAG(VertexAttrib1fNV)( GLuint index, GLfloat x )
+{
+ PRE_LOOPBACK( VertexAttrib1fNV );
+ GL_CALL(VertexAttrib1fNV)( index, x );
+}
+
+static void GLAPIENTRY TAG(VertexAttrib1fvNV)( GLuint index, const GLfloat *v )
+{
+ PRE_LOOPBACK( VertexAttrib1fvNV );
+ GL_CALL(VertexAttrib1fvNV)( index, v );
+}
+
+static void GLAPIENTRY TAG(VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y )
+{
+ PRE_LOOPBACK( VertexAttrib2fNV );
+ GL_CALL(VertexAttrib2fNV)( index, x, y );
+}
+
+static void GLAPIENTRY TAG(VertexAttrib2fvNV)( GLuint index, const GLfloat *v )
+{
+ PRE_LOOPBACK( VertexAttrib2fvNV );
+ GL_CALL(VertexAttrib2fvNV)( index, v );
+}
+
+static void GLAPIENTRY TAG(VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z )
+{
+ PRE_LOOPBACK( VertexAttrib3fNV );
+ GL_CALL(VertexAttrib3fNV)( index, x, y, z );
+}
+
+static void GLAPIENTRY TAG(VertexAttrib3fvNV)( GLuint index, const GLfloat *v )
+{
+ PRE_LOOPBACK( VertexAttrib3fvNV );
+ GL_CALL(VertexAttrib3fvNV)( index, v );
+}
+
+static void GLAPIENTRY TAG(VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+{
+ PRE_LOOPBACK( VertexAttrib4fNV );
+ GL_CALL(VertexAttrib4fNV)( index, x, y, z, w );
+}
+
+static void GLAPIENTRY TAG(VertexAttrib4fvNV)( GLuint index, const GLfloat *v )
+{
+ PRE_LOOPBACK( VertexAttrib4fvNV );
+ GL_CALL(VertexAttrib4fvNV)( index, v );
+}
+
+
+static void GLAPIENTRY TAG(VertexAttrib1fARB)( GLuint index, GLfloat x )
+{
+ PRE_LOOPBACK( VertexAttrib1fARB );
+ GL_CALL(VertexAttrib1fARB)( index, x );
+}
+
+static void GLAPIENTRY TAG(VertexAttrib1fvARB)( GLuint index, const GLfloat *v )
+{
+ PRE_LOOPBACK( VertexAttrib1fvARB );
+ GL_CALL(VertexAttrib1fvARB)( index, v );
+}
+
+static void GLAPIENTRY TAG(VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y )
+{
+ PRE_LOOPBACK( VertexAttrib2fARB );
+ GL_CALL(VertexAttrib2fARB)( index, x, y );
+}
+
+static void GLAPIENTRY TAG(VertexAttrib2fvARB)( GLuint index, const GLfloat *v )
+{
+ PRE_LOOPBACK( VertexAttrib2fvARB );
+ GL_CALL(VertexAttrib2fvARB)( index, v );
+}
+
+static void GLAPIENTRY TAG(VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z )
+{
+ PRE_LOOPBACK( VertexAttrib3fARB );
+ GL_CALL(VertexAttrib3fARB)( index, x, y, z );
+}
+
+static void GLAPIENTRY TAG(VertexAttrib3fvARB)( GLuint index, const GLfloat *v )
+{
+ PRE_LOOPBACK( VertexAttrib3fvARB );
+ GL_CALL(VertexAttrib3fvARB)( index, v );
+}
+
+static void GLAPIENTRY TAG(VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+{
+ PRE_LOOPBACK( VertexAttrib4fARB );
+ GL_CALL(VertexAttrib4fARB)( index, x, y, z, w );
+}
+
+static void GLAPIENTRY TAG(VertexAttrib4fvARB)( GLuint index, const GLfloat *v )
+{
+ PRE_LOOPBACK( VertexAttrib4fvARB );
+ GL_CALL(VertexAttrib4fvARB)( index, v );
}
TAG(ArrayElement),
TAG(Color3f),
TAG(Color3fv),
- TAG(Color3ub),
- TAG(Color3ubv),
TAG(Color4f),
TAG(Color4fv),
- TAG(Color4ub),
- TAG(Color4ubv),
TAG(EdgeFlag),
TAG(EdgeFlagv),
TAG(EvalCoord1f),
TAG(EvalPoint2),
TAG(FogCoordfEXT),
TAG(FogCoordfvEXT),
- TAG(Indexi),
- TAG(Indexiv),
+ TAG(Indexf),
+ TAG(Indexfv),
TAG(Materialfv),
- TAG(MultiTexCoord1f),
- TAG(MultiTexCoord1fv),
- TAG(MultiTexCoord2f),
- TAG(MultiTexCoord2fv),
- TAG(MultiTexCoord3f),
- TAG(MultiTexCoord3fv),
- TAG(MultiTexCoord4f),
- TAG(MultiTexCoord4fv),
+ TAG(MultiTexCoord1fARB),
+ TAG(MultiTexCoord1fvARB),
+ TAG(MultiTexCoord2fARB),
+ TAG(MultiTexCoord2fvARB),
+ TAG(MultiTexCoord3fARB),
+ TAG(MultiTexCoord3fvARB),
+ TAG(MultiTexCoord4fARB),
+ TAG(MultiTexCoord4fvARB),
TAG(Normal3f),
TAG(Normal3fv),
TAG(SecondaryColor3fEXT),
TAG(SecondaryColor3fvEXT),
- TAG(SecondaryColor3ubEXT),
- TAG(SecondaryColor3ubvEXT),
TAG(TexCoord1f),
TAG(TexCoord1fv),
TAG(TexCoord2f),
TAG(Vertex4f),
TAG(Vertex4fv),
TAG(CallList),
+ TAG(CallLists),
TAG(Begin),
TAG(End),
+ TAG(VertexAttrib1fNV),
+ TAG(VertexAttrib1fvNV),
+ TAG(VertexAttrib2fNV),
+ TAG(VertexAttrib2fvNV),
+ TAG(VertexAttrib3fNV),
+ TAG(VertexAttrib3fvNV),
+ TAG(VertexAttrib4fNV),
+ TAG(VertexAttrib4fvNV),
+ TAG(VertexAttrib1fARB),
+ TAG(VertexAttrib1fvARB),
+ TAG(VertexAttrib2fARB),
+ TAG(VertexAttrib2fvARB),
+ TAG(VertexAttrib3fARB),
+ TAG(VertexAttrib3fvARB),
+ TAG(VertexAttrib4fARB),
+ TAG(VertexAttrib4fvARB),
TAG(Rectf),
TAG(DrawArrays),
TAG(DrawElements),
TAG(DrawRangeElements),
TAG(EvalMesh1),
- TAG(EvalMesh2),
+ TAG(EvalMesh2)
};
#undef TAG