#define PRE_LOOPBACK( FUNC )
#endif
-#include "glapi/dispatch.h"
-#include "glapi/glapioffsets.h"
+#include "main/dispatch.h"
static void GLAPIENTRY TAG(ArrayElement)( GLint i )
{
primcount, basevertex ));
}
+static void GLAPIENTRY
+TAG(DrawArraysInstanced)(GLenum mode, GLint first,
+ GLsizei count, GLsizei primcount)
+{
+ PRE_LOOPBACK( DrawArraysInstanced );
+ CALL_DrawArraysInstanced(GET_DISPATCH(), (mode, first, count, primcount));
+}
+
+static void GLAPIENTRY
+TAG(DrawElementsInstanced)(GLenum mode, GLsizei count,
+ GLenum type, const GLvoid *indices,
+ GLsizei primcount)
+{
+ PRE_LOOPBACK( DrawElementsInstanced );
+ CALL_DrawElementsInstanced(GET_DISPATCH(),
+ (mode, count, type, indices, primcount));
+}
+
+
static void GLAPIENTRY TAG(EvalMesh1)( GLenum mode, GLint i1, GLint i2 )
{
PRE_LOOPBACK( EvalMesh1 );
TAG(DrawElementsBaseVertex),
TAG(DrawRangeElementsBaseVertex),
TAG(MultiDrawElementsBaseVertex),
+ TAG(DrawArraysInstanced),
+ TAG(DrawElementsInstanced),
TAG(EvalMesh1),
TAG(EvalMesh2)
};