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mesa: implement glGetShaderPrecisionFormat()
[mesa.git]
/
src
/
mesa
/
math
/
m_debug_norm.c
diff --git
a/src/mesa/math/m_debug_norm.c
b/src/mesa/math/m_debug_norm.c
index 710bad14dd14cbadab1c0be6216172f23178857b..02eb1f989f6d0afe2d91470f0d7c9da5793d1960 100644
(file)
--- a/
src/mesa/math/m_debug_norm.c
+++ b/
src/mesa/math/m_debug_norm.c
@@
-362,7
+362,7
@@
void _math_test_all_normal_transform_functions( char *description )
char buf[100];
sprintf( buf, "_mesa_normal_tab[0][%s] failed test (%s)",
norm_strings[mtype], description );
- _mesa_problem( NULL, buf );
+ _mesa_problem( NULL,
"%s",
buf );
}
#ifdef RUN_DEBUG_BENCHMARK