#include "main/glheader.h"
#include "main/context.h"
#include "main/macros.h"
-#include "main/imports.h"
#include "m_matrix.h"
#include "m_xform.h"
out[i][0] = out[i][1] = out[i][2] = 0;
}
} else {
- scale = lengths[i];;
+ scale = lengths[i];
SCALE_SCALAR_3V( out[i], scale, t );
}
(void) cycles;
- mat->m = _mesa_align_malloc( 16 * sizeof(GLfloat), 16 );
+ mat->m = align_malloc( 16 * sizeof(GLfloat), 16 );
mat->inv = m = mat->m;
init_matrix( m );
}
}
- _mesa_align_free( mat->m );
+ align_free( mat->m );
return 1;
}