-/* $Id: m_debug_norm.c,v 1.7 2001/03/30 14:44:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
- * Gareth Hughes <gareth@valinux.com>
+ * Gareth Hughes
*/
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "mem.h"
-#include "mmath.h"
+#include "c99_math.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
#include "m_matrix.h"
#include "m_xform.h"
#include "m_debug_util.h"
-#ifdef DEBUG /* This code only used for debugging */
+#ifdef __UNIXOS2__
+/* The linker doesn't like empty files */
+static char dummy;
+#endif
+
+#ifdef DEBUG_MATH /* This code only used for debugging */
static int m_norm_identity[16] = {
static void ref_norm_transform_rescale( const GLmatrix *mat,
GLfloat scale,
- const GLvector3f *in,
+ const GLvector4f *in,
const GLfloat *lengths,
- GLvector3f *dest )
+ GLvector4f *dest )
{
GLuint i;
const GLfloat *s = in->start;
const GLfloat *m = mat->inv;
- GLfloat (*out)[3] = (GLfloat (*)[3])dest->start;
+ GLfloat (*out)[4] = (GLfloat (*)[4]) dest->start;
(void) lengths;
static void ref_norm_transform_normalize( const GLmatrix *mat,
GLfloat scale,
- const GLvector3f *in,
+ const GLvector4f *in,
const GLfloat *lengths,
- GLvector3f *dest )
+ GLvector4f *dest )
{
GLuint i;
const GLfloat *s = in->start;
const GLfloat *m = mat->inv;
- GLfloat (*out)[3] = (GLfloat (*)[3])dest->start;
+ GLfloat (*out)[4] = (GLfloat (*)[4]) dest->start;
for ( i = 0 ; i < in->count ; i++ ) {
GLfloat t[3];
/* Hmmm, don't know how we could test the precalculated
* length case...
*/
- scale = 1.0 / sqrt( len );
+ scale = 1.0f / sqrtf(len);
SCALE_SCALAR_3V( out[i], scale, t );
} else {
out[i][0] = out[i][1] = out[i][2] = 0;
}
} else {
- scale = lengths[i];;
+ scale = lengths[i];
SCALE_SCALAR_3V( out[i], scale, t );
}
* Normal transformation tests
*/
+static void init_matrix( GLfloat *m )
+{
+ m[0] = 63.0; m[4] = 43.0; m[ 8] = 29.0; m[12] = 43.0;
+ m[1] = 55.0; m[5] = 17.0; m[ 9] = 31.0; m[13] = 7.0;
+ m[2] = 44.0; m[6] = 9.0; m[10] = 7.0; m[14] = 3.0;
+ m[3] = 11.0; m[7] = 23.0; m[11] = 91.0; m[15] = 9.0;
+}
+
+
static int test_norm_function( normal_func func, int mtype, long *cycles )
{
- GLvector3f source[1], dest[1], dest2[1], ref[1], ref2[1];
+ GLvector4f source[1], dest[1], dest2[1], ref[1], ref2[1];
GLmatrix mat[1];
- GLfloat s[TEST_COUNT][5], d[TEST_COUNT][3], r[TEST_COUNT][3];
- GLfloat d2[TEST_COUNT][3], r2[TEST_COUNT][3], length[TEST_COUNT];
+ GLfloat s[TEST_COUNT][5], d[TEST_COUNT][4], r[TEST_COUNT][4];
+ GLfloat d2[TEST_COUNT][4], r2[TEST_COUNT][4], length[TEST_COUNT];
GLfloat scale;
GLfloat *m;
int i, j;
(void) cycles;
- mat->m = (GLfloat *) ALIGN_MALLOC( 16 * sizeof(GLfloat), 16 );
+ mat->m = align_malloc( 16 * sizeof(GLfloat), 16 );
mat->inv = m = mat->m;
init_matrix( m );
case VAR:
break;
default:
- abort();
+ exit(1);
}
}
}
ASSIGN_3V( d2[i], 0.0, 0.0, 0.0 );
for ( j = 0 ; j < 3 ; j++ )
s[i][j] = rnd();
- length[i] = 1 / sqrt( LEN_SQUARED_3FV( s[i] ) );
+ length[i] = 1.0f / sqrtf( LEN_SQUARED_3FV( s[i] ) );
}
- source->data = (GLfloat(*)[3])s;
- source->start = (GLfloat *)s;
+ source->data = (GLfloat(*)[4]) s;
+ source->start = (GLfloat *) s;
source->count = TEST_COUNT;
source->stride = sizeof(s[0]);
source->flags = 0;
- dest->data = (GLfloat(*)[3])d;
- dest->start = (GLfloat *)d;
+ dest->data = d;
+ dest->start = (GLfloat *) d;
dest->count = TEST_COUNT;
- dest->stride = sizeof(float[3]);
+ dest->stride = sizeof(float[4]);
dest->flags = 0;
- dest2->data = (GLfloat(*)[3])d2;
- dest2->start = (GLfloat *)d2;
+ dest2->data = d2;
+ dest2->start = (GLfloat *) d2;
dest2->count = TEST_COUNT;
- dest2->stride = sizeof(float[3]);
+ dest2->stride = sizeof(float[4]);
dest2->flags = 0;
- ref->data = (GLfloat(*)[3])r;
- ref->start = (GLfloat *)r;
+ ref->data = r;
+ ref->start = (GLfloat *) r;
ref->count = TEST_COUNT;
- ref->stride = sizeof(float[3]);
+ ref->stride = sizeof(float[4]);
ref->flags = 0;
- ref2->data = (GLfloat(*)[3])r2;
- ref2->start = (GLfloat *)r2;
+ ref2->data = r2;
+ ref2->start = (GLfloat *) r2;
ref2->count = TEST_COUNT;
- ref2->stride = sizeof(float[3]);
+ ref2->stride = sizeof(float[4]);
ref2->flags = 0;
if ( norm_normalize_types[mtype] == 0 ) {
}
}
- ALIGN_FREE( mat->m );
+ align_free( mat->m );
return 1;
}
char buf[100];
sprintf( buf, "_mesa_normal_tab[0][%s] failed test (%s)",
norm_strings[mtype], description );
- _mesa_problem( NULL, buf );
+ _mesa_problem( NULL, "%s", buf );
}
#ifdef RUN_DEBUG_BENCHMARK
#ifdef RUN_DEBUG_BENCHMARK
if ( mesa_profile ) {
printf( "\n" );
- fflush( stdout );
}
#endif
}
-#endif /* DEBUG */
+#endif /* DEBUG_MATH */