#include "main/glheader.h"
#include "main/context.h"
#include "main/macros.h"
-#include "util/imports.h"
#include "m_matrix.h"
#include "m_xform.h"
return 0;
}
- mat->m = _mesa_align_malloc( 16 * sizeof(GLfloat), 16 );
+ mat->m = align_malloc( 16 * sizeof(GLfloat), 16 );
mat->type = mtypes[mtype];
m = mat->m;
}
}
- _mesa_align_free( mat->m );
+ align_free( mat->m );
return 1;
}