* Updated for P6 architecture by Gareth Hughes.
*/
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "imports.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/imports.h"
#include "m_matrix.h"
#include "m_xform.h"
case VAR:
break;
default:
- abort();
+ ASSERT(0);
+ return 0;
}
}
}