-/* $Id: m_dotprod_tmp.h,v 1.1 2000/11/16 21:05:41 keithw Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
/* Note - respects the stride of the output vector.
*/
-static void TAG(dotprod_vec2)( GLvector4f *out_vec,
- GLuint elt,
- const GLvector4f *coord_vec,
- const GLfloat plane[4],
- const GLubyte mask[])
+static void TAG(dotprod_vec2)( GLfloat *out,
+ GLuint outstride,
+ const GLvector4f *coord_vec,
+ const GLfloat plane[4] )
{
GLuint stride = coord_vec->stride;
GLfloat *coord = coord_vec->start;
GLuint count = coord_vec->count;
- GLuint outstride = out_vec->stride;
- GLfloat *out = out_vec->start + elt;
GLuint i;
-
+
const GLfloat plane0 = plane[0], plane1 = plane[1], plane3 = plane[3];
-
- (void) mask;
for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) {
- CULL_CHECK {
- *out = (coord[0] * plane0 +
- coord[1] * plane1 +
- plane3);
- }
- }
- out_vec->count = coord_vec->count;
+ *out = (coord[0] * plane0 +
+ coord[1] * plane1 +
+ plane3);
+ }
}
-static void TAG(dotprod_vec3)( GLvector4f *out_vec,
- GLuint elt,
- const GLvector4f *coord_vec,
- const GLfloat plane[4],
- const GLubyte mask[])
+static void TAG(dotprod_vec3)( GLfloat *out,
+ GLuint outstride,
+ const GLvector4f *coord_vec,
+ const GLfloat plane[4] )
{
GLuint stride = coord_vec->stride;
GLfloat *coord = coord_vec->start;
GLuint count = coord_vec->count;
- GLuint outstride = out_vec->stride;
- GLfloat *out = out_vec->start + elt;
GLuint i;
const GLfloat plane0 = plane[0], plane1 = plane[1], plane2 = plane[2];
const GLfloat plane3 = plane[3];
- (void) mask;
-
for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) {
- CULL_CHECK {
- *out = (coord[0] * plane0 +
- coord[1] * plane1 +
- coord[2] * plane2 +
- plane3);
- }
- }
- out_vec->count = coord_vec->count;
+ *out = (coord[0] * plane0 +
+ coord[1] * plane1 +
+ coord[2] * plane2 +
+ plane3);
+ }
}
-static void TAG(dotprod_vec4)( GLvector4f *out_vec,
- GLuint elt,
- const GLvector4f *coord_vec,
- const GLfloat plane[4],
- const GLubyte mask[])
+static void TAG(dotprod_vec4)( GLfloat *out,
+ GLuint outstride,
+ const GLvector4f *coord_vec,
+ const GLfloat plane[4] )
{
GLuint stride = coord_vec->stride;
GLfloat *coord = coord_vec->start;
GLuint count = coord_vec->count;
-
- GLuint outstride = out_vec->stride;
- GLfloat *out = out_vec->start + elt;
GLuint i;
const GLfloat plane0 = plane[0], plane1 = plane[1], plane2 = plane[2];
const GLfloat plane3 = plane[3];
- (void) mask;
-
for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) {
- CULL_CHECK {
- *out = (coord[0] * plane0 +
- coord[1] * plane1 +
- coord[2] * plane2 +
- coord[3] * plane3);
- }
- }
- out_vec->count = coord_vec->count;
+ *out = (coord[0] * plane0 +
+ coord[1] * plane1 +
+ coord[2] * plane2 +
+ coord[3] * plane3);
+ }
}
static void TAG(init_dotprod)( void )
{
- gl_dotprod_tab[IDX&1][2] = TAG(dotprod_vec2);
- gl_dotprod_tab[IDX&1][3] = TAG(dotprod_vec3);
- gl_dotprod_tab[IDX&1][4] = TAG(dotprod_vec4);
+ _mesa_dotprod_tab[2] = TAG(dotprod_vec2);
+ _mesa_dotprod_tab[3] = TAG(dotprod_vec3);
+ _mesa_dotprod_tab[4] = TAG(dotprod_vec4);
}