#include "main/glheader.h"
#include "main/imports.h"
#include "main/macros.h"
-#include "main/imports.h"
#include "m_matrix.h"
GLfloat m[16];
GLboolean optimized;
- s = (GLfloat) _mesa_sin( angle * DEG2RAD );
- c = (GLfloat) _mesa_cos( angle * DEG2RAD );
+ s = (GLfloat) sin( angle * DEG2RAD );
+ c = (GLfloat) cos( angle * DEG2RAD );
memcpy(m, Identity, sizeof(GLfloat)*16);
optimized = GL_FALSE;