-/* $Id: m_matrix.c,v 1.6 2001/02/05 18:48:52 brianp Exp $ */
+/* $Id: m_matrix.c,v 1.7 2001/03/07 05:06:12 brianp Exp $ */
/*
* Mesa 3-D graphics library
/* Do the real work
*/
- if (mask == MASK_IDENTITY) {
+ if (mask == (GLuint) MASK_IDENTITY) {
mat->type = MATRIX_IDENTITY;
}
- else if ((mask & MASK_2D_NO_ROT) == MASK_2D_NO_ROT) {
+ else if ((mask & MASK_2D_NO_ROT) == (GLuint) MASK_2D_NO_ROT) {
mat->type = MATRIX_2D_NO_ROT;
if ((mask & MASK_NO_2D_SCALE) != MASK_NO_2D_SCALE)
mat->flags = MAT_FLAG_GENERAL_SCALE;
}
- else if ((mask & MASK_2D) == MASK_2D) {
+ else if ((mask & MASK_2D) == (GLuint) MASK_2D) {
GLfloat mm = DOT2(m, m);
GLfloat m4m4 = DOT2(m+4,m+4);
GLfloat mm4 = DOT2(m,m+4);
mat->flags |= MAT_FLAG_ROTATION;
}
- else if ((mask & MASK_3D_NO_ROT) == MASK_3D_NO_ROT) {
+ else if ((mask & MASK_3D_NO_ROT) == (GLuint) MASK_3D_NO_ROT) {
mat->type = MATRIX_3D_NO_ROT;
/* Check for scale */
mat->flags |= MAT_FLAG_GENERAL_SCALE;
}
}
- else if ((mask & MASK_3D) == MASK_3D) {
+ else if ((mask & MASK_3D) == (GLuint) MASK_3D) {
GLfloat c1 = DOT3(m,m);
GLfloat c2 = DOT3(m+4,m+4);
GLfloat c3 = DOT3(m+8,m+8);