void
_math_matrix_ctr( GLmatrix *m )
{
- m->m = (GLfloat *) ALIGN_MALLOC( 16 * sizeof(GLfloat), 16 );
+ m->m = (GLfloat *) _mesa_align_malloc( 16 * sizeof(GLfloat), 16 );
if (m->m)
memcpy( m->m, Identity, sizeof(Identity) );
m->inv = NULL;
_math_matrix_dtr( GLmatrix *m )
{
if (m->m) {
- ALIGN_FREE( m->m );
+ _mesa_align_free( m->m );
m->m = NULL;
}
if (m->inv) {
- ALIGN_FREE( m->inv );
+ _mesa_align_free( m->inv );
m->inv = NULL;
}
}
_math_matrix_alloc_inv( GLmatrix *m )
{
if (!m->inv) {
- m->inv = (GLfloat *) ALIGN_MALLOC( 16 * sizeof(GLfloat), 16 );
+ m->inv = (GLfloat *) _mesa_align_malloc( 16 * sizeof(GLfloat), 16 );
if (m->inv)
memcpy( m->inv, Identity, 16 * sizeof(GLfloat) );
}