extern void
_math_matrix_scale( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z );
+extern void
+_math_float_ortho(float *m,
+ float left, float right,
+ float bottom, float top,
+ float nearval, float farval);
+
extern void
_math_matrix_ortho( GLmatrix *mat,
GLfloat left, GLfloat right,
GLfloat nearval, GLfloat farval );
extern void
-_math_matrix_viewport( GLmatrix *m, const double scale[3],
- const double translate[3], double depthMax );
+_math_matrix_viewport( GLmatrix *m, const float scale[3],
+ const float translate[3], double depthMax );
extern void
_math_matrix_set_identity( GLmatrix *dest );