/*
* Mesa 3-D graphics library
- * Version: 6.3
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
extern void
_math_matrix_scale( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z );
+extern void
+_math_float_ortho(float *m,
+ float left, float right,
+ float bottom, float top,
+ float nearval, float farval);
+
extern void
_math_matrix_ortho( GLmatrix *mat,
GLfloat left, GLfloat right,
GLfloat nearval, GLfloat farval );
extern void
-_math_matrix_viewport(GLmatrix *m, GLint x, GLint y, GLint width, GLint height,
- GLfloat zNear, GLfloat zFar, GLfloat depthMax);
+_math_matrix_viewport( GLmatrix *m, const float scale[3],
+ const float translate[3], double depthMax );
extern void
_math_matrix_set_identity( GLmatrix *dest );