#define _M_MATRIX_H
+#include "main/glheader.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
/**
* \name Symbolic names to some of the entries in the matrix
*/
typedef struct {
GLfloat *m; /**< 16 matrix elements (16-byte aligned) */
- GLfloat *inv; /**< optional 16-element inverse (16-byte aligned) */
+ GLfloat *inv; /**< 16-element inverse (16-byte aligned) */
GLuint flags; /**< possible values determined by (of \link
* MatFlags MAT_FLAG_* flags\endlink)
*/
extern void
_math_matrix_dtr( GLmatrix *m );
-extern void
-_math_matrix_alloc_inv( GLmatrix *m );
-
extern void
_math_matrix_mul_matrix( GLmatrix *dest, const GLmatrix *a, const GLmatrix *b );
/*@}*/
+#ifdef __cplusplus
+}
+#endif
+
#endif