/*
* Mesa 3-D graphics library
- * Version: 6.3
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#define _M_MATRIX_H
+#include "main/glheader.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
/**
* \name Symbolic names to some of the entries in the matrix
*/
typedef struct {
GLfloat *m; /**< 16 matrix elements (16-byte aligned) */
- GLfloat *inv; /**< optional 16-element inverse (16-byte aligned) */
+ GLfloat *inv; /**< 16-element inverse (16-byte aligned) */
GLuint flags; /**< possible values determined by (of \link
* MatFlags MAT_FLAG_* flags\endlink)
*/
extern void
_math_matrix_dtr( GLmatrix *m );
-extern void
-_math_matrix_alloc_inv( GLmatrix *m );
-
extern void
_math_matrix_mul_matrix( GLmatrix *dest, const GLmatrix *a, const GLmatrix *b );
GLfloat nearval, GLfloat farval );
extern void
-_math_matrix_viewport(GLmatrix *m, GLint x, GLint y, GLint width, GLint height,
- GLfloat zNear, GLfloat zFar, GLfloat depthMax);
+_math_matrix_viewport( GLmatrix *m, const float scale[3],
+ const float translate[3], double depthMax );
extern void
_math_matrix_set_identity( GLmatrix *dest );
/*@}*/
+#ifdef __cplusplus
+}
+#endif
+
#endif