/*
* Mesa 3-D graphics library
- * Version: 5.1
*
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* optimization)
* dest - the destination vector of normals
*/
-static void _XFORMAPI
+static void
TAG(transform_normalize_normals)( const GLmatrix *mat,
GLfloat scale,
const GLvector4f *in,
{
GLdouble len = tx*tx + ty*ty + tz*tz;
if (len > 1e-20) {
- GLfloat scale = INV_SQRTF(len);
+ GLfloat scale = 1.0f / sqrtf(len);
out[i][0] = tx * scale;
out[i][1] = ty * scale;
out[i][2] = tz * scale;
}
}
else {
- if (scale != 1.0) {
+ if (scale != 1.0f) {
m0 *= scale, m4 *= scale, m8 *= scale;
m1 *= scale, m5 *= scale, m9 *= scale;
m2 *= scale, m6 *= scale, m10 *= scale;
}
-static void _XFORMAPI
+static void
TAG(transform_normalize_normals_no_rot)( const GLmatrix *mat,
GLfloat scale,
const GLvector4f *in,
{
GLdouble len = tx*tx + ty*ty + tz*tz;
if (len > 1e-20) {
- GLfloat scale = INV_SQRTF(len);
+ GLfloat scale = 1.0f / sqrtf(len);
out[i][0] = tx * scale;
out[i][1] = ty * scale;
out[i][2] = tz * scale;
}
-static void _XFORMAPI
+static void
TAG(transform_rescale_normals_no_rot)( const GLmatrix *mat,
GLfloat scale,
const GLvector4f *in,
}
-static void _XFORMAPI
+static void
TAG(transform_rescale_normals)( const GLmatrix *mat,
GLfloat scale,
const GLvector4f *in,
}
-static void _XFORMAPI
+static void
TAG(transform_normals_no_rot)( const GLmatrix *mat,
GLfloat scale,
const GLvector4f *in,
}
-static void _XFORMAPI
+static void
TAG(transform_normals)( const GLmatrix *mat,
GLfloat scale,
const GLvector4f *in,
}
-static void _XFORMAPI
+static void
TAG(normalize_normals)( const GLmatrix *mat,
GLfloat scale,
const GLvector4f *in,
const GLfloat x = from[0], y = from[1], z = from[2];
GLdouble len = x * x + y * y + z * z;
if (len > 1e-50) {
- len = INV_SQRTF(len);
+ len = 1.0f / sqrtf(len);
out[i][0] = (GLfloat)(x * len);
out[i][1] = (GLfloat)(y * len);
out[i][2] = (GLfloat)(z * len);
}
-static void _XFORMAPI
+static void
TAG(rescale_normals)( const GLmatrix *mat,
GLfloat scale,
const GLvector4f *in,
}
-static void _XFORMAPI
+static void
TAG(init_c_norm_transform)( void )
{
_mesa_normal_tab[NORM_TRANSFORM_NO_ROT] =