v3d/tex: handle correctly coordinates for cube/cubearrays images
[mesa.git] / src / mesa / math / m_norm_tmp.h
index c8fab0ed375d464e03e062ecaf7ff280b4451118..6f1db8d0bd0aeebe9852a3058476f5f7a77d9642 100644 (file)
@@ -39,7 +39,7 @@
  *           optimization)
  * dest - the destination vector of normals
  */
-static void _XFORMAPI
+static void
 TAG(transform_normalize_normals)( const GLmatrix *mat,
                                   GLfloat scale,
                                   const GLvector4f *in,
@@ -80,7 +80,7 @@ TAG(transform_normalize_normals)( const GLmatrix *mat,
       }
    }
    else {
-      if (scale != 1.0) {
+      if (scale != 1.0f) {
         m0 *= scale,  m4 *= scale,  m8 *= scale;
         m1 *= scale,  m5 *= scale,  m9 *= scale;
         m2 *= scale,  m6 *= scale,  m10 *= scale;
@@ -106,7 +106,7 @@ TAG(transform_normalize_normals)( const GLmatrix *mat,
 }
 
 
-static void _XFORMAPI
+static void
 TAG(transform_normalize_normals_no_rot)( const GLmatrix *mat,
                                          GLfloat scale,
                                          const GLvector4f *in,
@@ -171,7 +171,7 @@ TAG(transform_normalize_normals_no_rot)( const GLmatrix *mat,
 }
 
 
-static void _XFORMAPI
+static void
 TAG(transform_rescale_normals_no_rot)( const GLmatrix *mat,
                                        GLfloat scale,
                                        const GLvector4f *in,
@@ -200,7 +200,7 @@ TAG(transform_rescale_normals_no_rot)( const GLmatrix *mat,
 }
 
 
-static void _XFORMAPI
+static void
 TAG(transform_rescale_normals)( const GLmatrix *mat,
                                 GLfloat scale,
                                 const GLvector4f *in,
@@ -232,7 +232,7 @@ TAG(transform_rescale_normals)( const GLmatrix *mat,
 }
 
 
-static void _XFORMAPI
+static void
 TAG(transform_normals_no_rot)( const GLmatrix *mat,
                               GLfloat scale,
                               const GLvector4f *in,
@@ -262,7 +262,7 @@ TAG(transform_normals_no_rot)( const GLmatrix *mat,
 }
 
 
-static void _XFORMAPI
+static void
 TAG(transform_normals)( const GLmatrix *mat,
                         GLfloat scale,
                         const GLvector4f *in,
@@ -292,7 +292,7 @@ TAG(transform_normals)( const GLmatrix *mat,
 }
 
 
-static void _XFORMAPI
+static void
 TAG(normalize_normals)( const GLmatrix *mat,
                         GLfloat scale,
                         const GLvector4f *in,
@@ -338,7 +338,7 @@ TAG(normalize_normals)( const GLmatrix *mat,
 }
 
 
-static void _XFORMAPI
+static void
 TAG(rescale_normals)( const GLmatrix *mat,
                       GLfloat scale,
                       const GLvector4f *in,
@@ -361,7 +361,7 @@ TAG(rescale_normals)( const GLmatrix *mat,
 }
 
 
-static void _XFORMAPI
+static void
 TAG(init_c_norm_transform)( void )
 {
    _mesa_normal_tab[NORM_TRANSFORM_NO_ROT] =