-/* $Id: m_norm_tmp.h,v 1.13 2003/03/01 01:50:24 brianp Exp $ */
/*
* Mesa 3-D graphics library
{
GLdouble len = tx*tx + ty*ty + tz*tz;
if (len > 1e-20) {
- GLdouble scale = 1.0F / SQRTF(len);
- out[i][0] = (GLfloat) (tx * scale);
- out[i][1] = (GLfloat) (ty * scale);
- out[i][2] = (GLfloat) (tz * scale);
+ GLfloat scale = INV_SQRTF(len);
+ out[i][0] = tx * scale;
+ out[i][1] = ty * scale;
+ out[i][2] = tz * scale;
}
else {
out[i][0] = out[i][1] = out[i][2] = 0;
{
GLdouble len = tx*tx + ty*ty + tz*tz;
if (len > 1e-20) {
- GLdouble scale = 1.0F / SQRTF(len);
- out[i][0] = (GLfloat) (tx * scale);
- out[i][1] = (GLfloat) (ty * scale);
- out[i][2] = (GLfloat) (tz * scale);
+ GLfloat scale = INV_SQRTF(len);
+ out[i][0] = tx * scale;
+ out[i][1] = ty * scale;
+ out[i][2] = tz * scale;
}
else {
out[i][0] = out[i][1] = out[i][2] = 0;
const GLfloat x = from[0], y = from[1], z = from[2];
GLdouble len = x * x + y * y + z * z;
if (len > 1e-50) {
- len = 1.0F / SQRTF(len);
- out[i][0] = (GLfloat) (x * len);
- out[i][1] = (GLfloat) (y * len);
- out[i][2] = (GLfloat) (z * len);
+ len = INV_SQRTF(len);
+ out[i][0] = (GLfloat)(x * len);
+ out[i][1] = (GLfloat)(y * len);
+ out[i][2] = (GLfloat)(z * len);
}
else {
out[i][0] = x;