-/* $Id: m_norm_tmp.h,v 1.14 2003/03/04 16:34:01 brianp Exp $ */
/*
* Mesa 3-D graphics library
GLdouble len = x * x + y * y + z * z;
if (len > 1e-50) {
len = INV_SQRTF(len);
- out[i][0] = x * len;
- out[i][1] = y * len;
- out[i][2] = z * len;
+ out[i][0] = (GLfloat)(x * len);
+ out[i][1] = (GLfloat)(y * len);
+ out[i][2] = (GLfloat)(z * len);
}
else {
out[i][0] = x;